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authorBastiaan Olij <mux213@gmail.com>2022-09-07 21:23:01 +1000
committerBastiaan Olij <mux213@gmail.com>2022-09-15 12:09:57 +1000
commit02ea1de7d0c0f9fea5b76bda3d3ca0c498412fea (patch)
tree6bc355dceae8d4e180062dc67165a626597a9a4e /servers/rendering/renderer_rd/renderer_scene_render_rd.h
parent20d6672846b3fd1537603ac080116dcc914c10e3 (diff)
Extract shared scene data into a separate class
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h35
1 files changed, 6 insertions, 29 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index d47394989f..b3a355f42f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -46,30 +46,14 @@
#include "servers/rendering/renderer_rd/environment/sky.h"
#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
struct RenderDataRD {
Ref<RenderSceneBuffersRD> render_buffers;
-
- Transform3D cam_transform;
- Projection cam_projection;
- Vector2 taa_jitter;
- bool cam_orthogonal = false;
-
- // For stereo rendering
- uint32_t view_count = 1;
- Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
-
- Transform3D prev_cam_transform;
- Projection prev_cam_projection;
- Vector2 prev_taa_jitter;
- Projection prev_view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
-
- float z_near = 0.0;
- float z_far = 0.0;
+ RenderSceneDataRD *scene_data;
const PagedArray<RenderGeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr;
@@ -85,10 +69,6 @@ struct RenderDataRD {
RID reflection_probe;
int reflection_probe_pass = 0;
- float lod_distance_multiplier = 0.0;
- Plane lod_camera_plane;
- float screen_mesh_lod_threshold = 0.0;
-
RID cluster_buffer;
uint32_t cluster_size = 0;
uint32_t cluster_max_elements = 0;
@@ -598,13 +578,6 @@ private:
uint64_t scene_pass = 0;
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
- /* !BAS! is this used anywhere?
- struct SDFGICosineNeighbour {
- uint32_t neighbour;
- float weight;
- };
- */
-
uint32_t max_cluster_elements = 512;
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr);
@@ -627,6 +600,10 @@ public:
RendererRD::GI *get_gi() { return &gi; }
+ /* SKY */
+
+ RendererRD::SkyRD *get_sky() { return &sky; }
+
/* SHADOW ATLAS API */
virtual RID shadow_atlas_create() override;