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authorRémi Verschelde <rverschelde@gmail.com>2023-01-30 20:26:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-30 20:26:43 +0100
commite86953cb53d314da3ea4e40c65597dec40e4d2dc (patch)
tree325e67e1bdeb7f9f08d00d0e4c0eaad643acff2d /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parent551f5191e5dbc1d1a43f99b13d5dbbf7f598dc58 (diff)
parent43a63db7cfc9e38f6122697fc08ef52b022c7866 (diff)
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
Fix SSAO/SSIl being applied to reflection probes
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 33f6ac0276..885ea18151 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -331,9 +331,13 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ ERR_FAIL_NULL(p_render_data);
+
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
+ ERR_FAIL_COND_MSG(p_render_data->reflection_probe.is_valid(), "Post processes should not be applied on reflection probes.");
+
// Glow, auto exposure and DoF (if enabled).
Size2i internal_size = rb->get_internal_size();
@@ -928,11 +932,9 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
// getting this here now so we can direct call a bunch of things more easily
- Ref<RenderSceneBuffersRD> rb;
- if (p_render_buffers.is_valid()) {
- rb = p_render_buffers; // cast it...
- ERR_FAIL_COND(rb.is_null());
- }
+ ERR_FAIL_COND(p_render_buffers.is_null());
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
// setup scene data
RenderSceneDataRD scene_data;