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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-13 16:45:49 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-13 16:45:49 +0200 |
commit | e499758a77dfb94d5f8c13e9e74f6352f5c0e472 (patch) | |
tree | 672d91588870022fe39eb25cba84fd5b3d746696 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | 07c355c209c898f0696983f16cb2076366e0b283 (diff) | |
parent | 55d357b1ebcff4560386e72500707304b6bef50b (diff) |
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Fix directional shadow bias
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index fd797b1cab..057d108578 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2777,7 +2777,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; float bias_scale = li->shadow_transform[j].bias_scale; - light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_scale; + light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; @@ -2948,14 +2948,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_enabled = true; if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0); - float shadow_texel_size = Math::tan(Math::deg2rad(spot_angle)) * radius * 2.0; - shadow_texel_size *= light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size; + light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0); } else { //omni - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0; + light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 2.0; // applied in -1 .. 1 space } |