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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-01-14 14:45:02 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-14 14:45:02 +0100 |
commit | ac104a69b89409e7a8c0956f4e3e0b3bfa57c4c7 (patch) | |
tree | 80999ade50d811d2dd3b83b4d14d270daa249332 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | d2d5e548c9cac48a89b97ed4dd9bfc93b4528f0d (diff) | |
parent | 478c37deb810a3ec311bb29a2821581b8a678204 (diff) |
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 1d45db8eaf..2a87c4fa8d 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -539,7 +539,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.view_count = rb->get_view_count(); RID dest_fb; - if (fsr && can_use_effects && (internal_size.x != target_size.x || internal_size.y != target_size.y)) { + if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) { // If we use FSR to upscale we need to write our result into an intermediate buffer. // Note that this is cached so we only create the texture the first time. RID dest_texture = rb->create_texture(SNAME("Tonemapper"), SNAME("destination"), _render_buffers_get_color_format(), RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT); @@ -556,10 +556,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende RD::get_singleton()->draw_command_end_label(); } - if (fsr && can_use_effects && (internal_size.x != target_size.x || internal_size.y != target_size.y)) { - // TODO Investigate? Does this work? We never write into our render target and we've already done so up above in our tonemapper. - // I think FSR should either work before our tonemapper or as an alternative of our tonemapper. - + if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) { RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale"); for (uint32_t v = 0; v < rb->get_view_count(); v++) { |