diff options
author | Juan Linietsky <reduzio@gmail.com> | 2021-04-05 10:23:14 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-05 10:23:14 -0300 |
commit | 6c6c05adb998a86275bf26b95802247f632e46ce (patch) | |
tree | bdd89902b637df46a096ee94b4b1b32bd175071f /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | 5b2c4ad91c1929a3c4b43d444467b66b41675ce4 (diff) | |
parent | dad40fa2df1365ad14a3aff74164d3f39fdf6a3e (diff) |
Merge pull request #47291 from BastiaanOlij/move_clustered
Move clustered renderer functionality
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 65 |
1 files changed, 47 insertions, 18 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 4cf296f0db..4c5bded2ff 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -522,9 +522,13 @@ RID RendererSceneRenderRD::reflection_atlas_create() { ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); - ra.cluster_builder = memnew(ClusterBuilderRD); - ra.cluster_builder->set_shared(&cluster_builder_shared); - ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + if (is_clustered_enabled()) { + ra.cluster_builder = memnew(ClusterBuilderRD); + ra.cluster_builder->set_shared(&cluster_builder_shared); + ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + } else { + ra.cluster_builder = nullptr; + } return reflection_atlas_owner.make_rid(ra); } @@ -537,7 +541,10 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref return; //no changes } - ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + if (ra->cluster_builder) { + // only if we're using our cluster + ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + } ra->size = p_reflection_size; ra->count = p_reflection_count; @@ -2124,10 +2131,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; rb->use_debanding = p_use_debanding; - if (rb->cluster_builder == nullptr) { - rb->cluster_builder = memnew(ClusterBuilderRD); + + if (is_clustered_enabled()) { + if (rb->cluster_builder == nullptr) { + rb->cluster_builder = memnew(ClusterBuilderRD); + } + rb->cluster_builder->set_shared(&cluster_builder_shared); } - rb->cluster_builder->set_shared(&cluster_builder_shared); _free_render_buffer_data(rb); @@ -2170,7 +2180,9 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); _render_buffers_uniform_set_changed(p_render_buffers); - rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + if (is_clustered_enabled()) { + rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + } } void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) { @@ -2943,6 +2955,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { } void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { + ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); @@ -3505,7 +3518,9 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R break; } } - _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + if (is_volumetric_supported()) { + _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + } } } @@ -3578,8 +3593,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } if (render_buffers_owner.owns(render_state.render_buffers)) { - RenderBuffers *rs_rb = render_buffers_owner.getornull(render_state.render_buffers); - current_cluster_builder = rs_rb->cluster_builder; + // render_state.render_buffers == p_render_buffers so we can use our already retrieved rb + current_cluster_builder = rb->cluster_builder; } else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe); ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); @@ -3590,7 +3605,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & current_cluster_builder = ra->cluster_builder; } } else { - ERR_PRINT("No cluster builder, bug"); //should never happen, will crash + ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash current_cluster_builder = nullptr; } @@ -4077,7 +4092,23 @@ int RendererSceneRenderRD::get_max_directional_lights() const { } bool RendererSceneRenderRD::is_low_end() const { - return low_end; + // by default we switch this on this (may be ignored in some implementations) + return GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer"); +} + +bool RendererSceneRenderRD::is_dynamic_gi_supported() const { + // usable by default (unless low end = true) + return true; +} + +bool RendererSceneRenderRD::is_clustered_enabled() const { + // used by default. + return true; +} + +bool RendererSceneRenderRD::is_volumetric_supported() const { + // usable by default (unless low end = true) + return true; } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { @@ -4091,7 +4122,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - low_end = GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer"); + low_end = is_low_end(); if (textures_per_stage < 48) { low_end = true; @@ -4103,7 +4134,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { /* GI */ - if (!low_end) { + if (!low_end && is_dynamic_gi_supported()) { gi.init(storage, &sky); } @@ -4141,7 +4172,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } - if (!low_end) { + if (!low_end && is_volumetric_supported()) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); @@ -4188,8 +4219,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")); cull_argument.set_page_pool(&cull_argument_pool); - - gi.half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution"); } RendererSceneRenderRD::~RendererSceneRenderRD() { |