diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-03-12 22:19:59 +1100 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-03-16 17:43:10 +1100 |
commit | 57e5a33623130ead5aeb5369c7a40410a1afc79b (patch) | |
tree | 8fce4bd039eb7dea19bc334e4cc0feb158a6a6ef /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | cfd21adf64087c750dde89191bcfcf4d166adc85 (diff) |
Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 14207c6620..ad9b2e62fa 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2490,7 +2490,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.exposure_texture = rb->luminance.current; tonemap.auto_exposure_grey = env->auto_exp_scale; } else { - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } if (can_use_effects && env && env->glow_enabled) { @@ -2506,15 +2506,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.glow_texture = rb->blur[1].texture; if (env->glow_map.is_valid()) { tonemap.glow_map_strength = env->glow_map_strength; - tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map); + tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map); } else { tonemap.glow_map_strength = 0.0f; - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } } else { - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { @@ -2536,7 +2536,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; @@ -2546,7 +2546,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction); } } @@ -2606,14 +2606,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr } tonemap.use_glow = false; - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_auto_exposure = false; - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; @@ -2623,7 +2623,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction); } } @@ -2656,7 +2656,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); if (shadow_atlas_texture.is_null()) { - shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -2716,7 +2716,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); + effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); } } } @@ -4364,7 +4364,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e u.binding = 1; ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } else { u.append_id(shadow_atlas->depth); } @@ -4380,7 +4380,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (directional_shadow.depth.is_valid()) { u.append_id(directional_shadow.depth); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); copy_uniforms.push_back(u); @@ -4545,7 +4545,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 19; - RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID(); u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture); uniforms.push_back(u); @@ -5600,6 +5600,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { + texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; singleton = this; } |