diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-26 07:47:35 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-26 07:47:35 +0200 |
commit | 30ace84000136f506c254ba6430c083815bafa82 (patch) | |
tree | 339bb2576e18ec8a2b1261e4a0a950e072aafc57 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | f2f1f079f06d761b13b38f6c1a0904b9a273ae52 (diff) | |
parent | bad5c659a42cf31e9004280dfa61838be1f6280a (diff) |
Merge pull request #63273 from BastiaanOlij/render_cleanup_20220716
Move Sky and move Fog
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 1083 |
1 files changed, 39 insertions, 1044 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 937a0cec70..3161f03192 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -558,29 +558,28 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba //////////////////////////////////////////////////////////// RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) { - FogVolumeInstance fvi; - fvi.volume = p_fog_volume; - return fog_volume_instance_owner.make_rid(fvi); + return RendererRD::Fog::get_singleton()->fog_volume_instance_create(p_fog_volume); } + void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { - FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); ERR_FAIL_COND(!fvi); fvi->transform = p_transform; } void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { - FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); ERR_FAIL_COND(!fvi); fvi->active = p_active; } RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { - FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); ERR_FAIL_COND_V(!fvi, RID()); return fvi->volume; } Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const { - FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); ERR_FAIL_COND_V(!fvi, Vector3()); return fvi->transform.get_origin(); @@ -3689,242 +3688,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const //////////////////////////////////////////////////////////////////////////////// // FOG SHADER -void RendererSceneRenderRD::FogShaderData::set_path_hint(const String &p_path) { - path = p_path; -} - -void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) { - //compile - - code = p_code; - valid = false; - ubo_size = 0; - uniforms.clear(); - - if (code.is_empty()) { - return; //just invalid, but no error - } - - ShaderCompiler::GeneratedCode gen_code; - ShaderCompiler::IdentifierActions actions; - actions.entry_point_stages["fog"] = ShaderCompiler::STAGE_COMPUTE; - - uses_time = false; - - actions.usage_flag_pointers["TIME"] = &uses_time; - - actions.uniforms = &uniforms; - - RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); - - Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code); - ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed."); - - if (version.is_null()) { - version = scene_singleton->volumetric_fog.shader.version_create(); - } - - scene_singleton->volumetric_fog.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines); - ERR_FAIL_COND(!scene_singleton->volumetric_fog.shader.version_is_valid(version)); - - ubo_size = gen_code.uniform_total_size; - ubo_offsets = gen_code.uniform_offsets; - texture_uniforms = gen_code.texture_uniforms; - - pipeline = RD::get_singleton()->compute_pipeline_create(scene_singleton->volumetric_fog.shader.version_get_shader(version, 0)); - - valid = true; -} - -void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { - if (!p_texture.is_valid()) { - if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { - default_texture_params[p_name].erase(p_index); - - if (default_texture_params[p_name].is_empty()) { - default_texture_params.erase(p_name); - } - } - } else { - if (!default_texture_params.has(p_name)) { - default_texture_params[p_name] = HashMap<int, RID>(); - } - default_texture_params[p_name][p_index] = p_texture; - } -} - -void RendererSceneRenderRD::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { - RBMap<int, StringName> order; - - for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { - if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - if (E.value.texture_order >= 0) { - order[E.value.texture_order + 100000] = E.key; - } else { - order[E.value.order] = E.key; - } - } - - for (const KeyValue<int, StringName> &E : order) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); - pi.name = E.value; - p_param_list->push_back(pi); - } -} - -void RendererSceneRenderRD::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const { - for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { - if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - RendererMaterialStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E.value); - p.info.name = E.key; //supply name - p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); - p_param_list->push_back(p); - } -} - -bool RendererSceneRenderRD::FogShaderData::is_param_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - -bool RendererSceneRenderRD::FogShaderData::is_animated() const { - return false; -} - -bool RendererSceneRenderRD::FogShaderData::casts_shadows() const { - return false; -} - -Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); - } - return Variant(); -} - -RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const { - RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); - - return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version); -} - -RendererSceneRenderRD::FogShaderData::~FogShaderData() { - RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); - ERR_FAIL_COND(!scene_singleton); - //pipeline variants will clear themselves if shader is gone - if (version.is_valid()) { - scene_singleton->volumetric_fog.shader.version_free(version); - } -} - -//////////////////////////////////////////////////////////////////////////////// -// Fog material - -bool RendererSceneRenderRD::FogMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); - - uniform_set_updated = true; - - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->volumetric_fog.shader.version_get_shader(shader_data->version, 0), VolumetricFogShader::FogSet::FOG_SET_MATERIAL); -} - -RendererSceneRenderRD::FogMaterialData::~FogMaterialData() { - free_parameters_uniform_set(uniform_set); -} - -RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_func() { - FogShaderData *shader_data = memnew(FogShaderData); - return shader_data; -} - -RendererRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs() { - return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_shader_func(); -}; - -RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) { - FogMaterialData *material_data = memnew(FogMaterialData); - material_data->shader_data = p_shader; - //update will happen later anyway so do nothing. - return material_data; -} - -RendererRD::MaterialData *RendererSceneRenderRD::_create_fog_material_funcs(RendererRD::ShaderData *p_shader) { - return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->_create_fog_material_func(static_cast<FogShaderData *>(p_shader)); -}; - -//////////////////////////////////////////////////////////////////////////////// -// Volumetric Fog - -void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { - ERR_FAIL_COND(!rb->volumetric_fog); - - RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map); - RD::get_singleton()->free(rb->volumetric_fog->light_density_map); - RD::get_singleton()->free(rb->volumetric_fog->fog_map); - RD::get_singleton()->free(rb->volumetric_fog->density_map); - RD::get_singleton()->free(rb->volumetric_fog->light_map); - RD::get_singleton()->free(rb->volumetric_fog->emissive_map); - - if (rb->volumetric_fog->fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set); - } - if (rb->volumetric_fog->process_uniform_set_density.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set_density)) { - RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set_density); - } - if (rb->volumetric_fog->process_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set); - } - if (rb->volumetric_fog->process_uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set2)) { - RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set2); - } - if (rb->volumetric_fog->sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->sdfgi_uniform_set); - } - if (rb->volumetric_fog->sky_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sky_uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->sky_uniform_set); - } - - memdelete(rb->volumetric_fog); - - rb->volumetric_fog = nullptr; -} - -Vector3i RendererSceneRenderRD::_point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform) { - Vector3 view_position = p_cam_transform.affine_inverse().xform(p_point); - view_position.z = MIN(view_position.z, -0.01); // Clamp to the front of camera - Vector3 fog_position = Vector3(0, 0, 0); - - view_position.y = -view_position.y; - fog_position.z = -view_position.z / fog_end; - fog_position.x = (view_position.x / (2 * (fog_near_size.x * (1.0 - fog_position.z) + fog_far_size.x * fog_position.z))) + 0.5; - fog_position.y = (view_position.y / (2 * (fog_near_size.y * (1.0 - fog_position.z) + fog_far_size.y * fog_position.z))) + 0.5; - fog_position.z = Math::pow(float(fog_position.z), float(1.0 / volumetric_fog_detail_spread)); - fog_position = fog_position * fog_size - Vector3(0.5, 0.5, 0.5); - - fog_position.x = CLAMP(fog_position.x, 0.0, fog_size.x); - fog_position.y = CLAMP(fog_position.y, 0.0, fog_size.y); - fog_position.z = CLAMP(fog_position.z, 0.0, fog_size.z); - - return Vector3i(fog_position); -} - void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); @@ -3937,7 +3701,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (rb->volumetric_fog) { //validate if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) { - _volumetric_fog_erase(rb); + memdelete(rb->volumetric_fog); + rb->volumetric_fog = nullptr; } } @@ -3946,684 +3711,38 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e return; } - RENDER_TIMESTAMP("> Volumetric Fog"); - RD::get_singleton()->draw_command_begin_label("Volumetric Fog"); - if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) { //required volumetric fog but not existing, create - rb->volumetric_fog = memnew(VolumetricFog); - rb->volumetric_fog->width = target_width; - rb->volumetric_fog->height = target_height; - rb->volumetric_fog->depth = volumetric_fog_depth; - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = target_width; - tf.height = target_height; - tf.depth = volumetric_fog_depth; - tf.texture_type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - - rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_density_map, "Fog light-density map"); - - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - - rb->volumetric_fog->prev_light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->prev_light_density_map, "Fog previous light-density map"); - RD::get_singleton()->texture_clear(rb->volumetric_fog->prev_light_density_map, Color(0, 0, 0, 0), 0, 1, 0, 1); - - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - - rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map"); - -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - Vector<uint8_t> dm; - dm.resize(target_width * target_height * volumetric_fog_depth * 4); - dm.fill(0); - - rb->volumetric_fog->density_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map"); - rb->volumetric_fog->light_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map"); - rb->volumetric_fog->emissive_map = RD::get_singleton()->storage_buffer_create(dm.size(), dm); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map"); -#else - tf.format = RD::DATA_FORMAT_R32_UINT; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - rb->volumetric_fog->density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->density_map, "Fog density map"); - RD::get_singleton()->texture_clear(rb->volumetric_fog->density_map, Color(0, 0, 0, 0), 0, 1, 0, 1); - rb->volumetric_fog->light_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->light_map, "Fog light map"); - RD::get_singleton()->texture_clear(rb->volumetric_fog->light_map, Color(0, 0, 0, 0), 0, 1, 0, 1); - rb->volumetric_fog->emissive_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->volumetric_fog->emissive_map, "Fog emissive map"); - RD::get_singleton()->texture_clear(rb->volumetric_fog->emissive_map, Color(0, 0, 0, 0), 0, 1, 0, 1); -#endif - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.binding = 0; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.append_id(rb->volumetric_fog->fog_map); - uniforms.push_back(u); - } - - rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky.sky_shader.default_shader_rd, RendererSceneSkyRD::SKY_SET_FOG); - } - - if (p_fog_volumes.size() > 0) { - RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes"); - - RENDER_TIMESTAMP("Render FogVolumes"); - - VolumetricFogShader::VolumeUBO params; - - Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); - Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); - float z_near = p_cam_projection.get_z_near(); - float z_far = p_cam_projection.get_z_far(); - float fog_end = env->volumetric_fog_length; - - Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near)); - Vector2 fog_near_size; - if (p_cam_projection.is_orthogonal()) { - fog_near_size = fog_far_size; - } else { - fog_near_size = Vector2(); - } - - params.fog_frustum_size_begin[0] = fog_near_size.x; - params.fog_frustum_size_begin[1] = fog_near_size.y; - - params.fog_frustum_size_end[0] = fog_far_size.x; - params.fog_frustum_size_end[1] = fog_far_size.y; - - params.fog_frustum_end = fog_end; - params.z_near = z_near; - params.z_far = z_far; - params.time = time; - - params.fog_volume_size[0] = rb->volumetric_fog->width; - params.fog_volume_size[1] = rb->volumetric_fog->height; - params.fog_volume_size[2] = rb->volumetric_fog->depth; - - params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection; - params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; - params.detail_spread = env->volumetric_fog_detail_spread; - params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount; - - Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform; - RendererRD::MaterialStorage::store_transform(to_prev_cam_view, params.to_prev_view); - RendererRD::MaterialStorage::store_transform(p_cam_transform, params.transform); - - RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), ¶ms, RD::BARRIER_MASK_COMPUTE); - - if (rb->volumetric_fog->fog_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) { - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -#else - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -#endif - u.binding = 1; - u.append_id(rb->volumetric_fog->emissive_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 2; - u.append_id(volumetric_fog.volume_ubo); - uniforms.push_back(u); - } - - { - RD::Uniform u; -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -#else - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -#endif - u.binding = 3; - u.append_id(rb->volumetric_fog->density_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -#else - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -#endif - u.binding = 4; - u.append_id(rb->volumetric_fog->light_map); - uniforms.push_back(u); - } - - rb->volumetric_fog->fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS); - } - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - bool any_uses_time = false; - - for (int i = 0; i < (int)p_fog_volumes.size(); i++) { - FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]); - ERR_FAIL_COND(!fog_volume_instance); - RID fog_volume = fog_volume_instance->volume; - - RID fog_material = RendererRD::Fog::get_singleton()->fog_volume_get_material(fog_volume); - - FogMaterialData *material = nullptr; - - if (fog_material.is_valid()) { - material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG)); - if (!material || !material->shader_data->valid) { - material = nullptr; - } - } - - if (!material) { - fog_material = volumetric_fog.default_material; - material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG)); - } - - ERR_FAIL_COND(!material); - - FogShaderData *shader_data = material->shader_data; - - ERR_FAIL_COND(!shader_data); - - any_uses_time |= shader_data->uses_time; - - Vector3i min = Vector3i(); - Vector3i max = Vector3i(); - Vector3i kernel_size = Vector3i(); - - Vector3 position = fog_volume_instance->transform.get_origin(); - RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume); - Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_extents(fog_volume); - - if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) { - // Local fog volume. - Vector3i points[8]; - points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, env->volumetric_fog_detail_spread, Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), p_cam_transform); - - min = Vector3i(int32_t(rb->volumetric_fog->width) - 1, int32_t(rb->volumetric_fog->height) - 1, int32_t(rb->volumetric_fog->depth) - 1); - max = Vector3i(1, 1, 1); - - for (int j = 0; j < 8; j++) { - min = Vector3i(MIN(min.x, points[j].x), MIN(min.y, points[j].y), MIN(min.z, points[j].z)); - max = Vector3i(MAX(max.x, points[j].x), MAX(max.y, points[j].y), MAX(max.z, points[j].z)); - } - - kernel_size = max - min; - } else { - // Volume type global runs on all cells - extents = Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - min = Vector3i(0, 0, 0); - kernel_size = Vector3i(int32_t(rb->volumetric_fog->width), int32_t(rb->volumetric_fog->height), int32_t(rb->volumetric_fog->depth)); - } - - if (kernel_size.x == 0 || kernel_size.y == 0 || kernel_size.z == 0) { - continue; - } - - volumetric_fog.push_constant.position[0] = position.x; - volumetric_fog.push_constant.position[1] = position.y; - volumetric_fog.push_constant.position[2] = position.z; - volumetric_fog.push_constant.extents[0] = extents.x; - volumetric_fog.push_constant.extents[1] = extents.y; - volumetric_fog.push_constant.extents[2] = extents.z; - volumetric_fog.push_constant.corner[0] = min.x; - volumetric_fog.push_constant.corner[1] = min.y; - volumetric_fog.push_constant.corner[2] = min.z; - volumetric_fog.push_constant.shape = uint32_t(RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume)); - RendererRD::MaterialStorage::store_transform(fog_volume_instance->transform.affine_inverse(), volumetric_fog.push_constant.transform); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shader_data->pipeline); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->fog_uniform_set, VolumetricFogShader::FogSet::FOG_SET_UNIFORMS); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &volumetric_fog.push_constant, sizeof(VolumetricFogShader::FogPushConstant)); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, volumetric_fog.base_uniform_set, VolumetricFogShader::FogSet::FOG_SET_BASE); - if (material->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material->uniform_set)) { // Material may not have a uniform set. - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, material->uniform_set, VolumetricFogShader::FogSet::FOG_SET_MATERIAL); - } - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, kernel_size.x, kernel_size.y, kernel_size.z); - } - if (any_uses_time || env->volumetric_fog_temporal_reprojection) { - RenderingServerDefault::redraw_request(); - } - - RD::get_singleton()->draw_command_end_label(); - - RD::get_singleton()->compute_list_end(); + rb->volumetric_fog = memnew(RendererRD::Fog::VolumetricFog(Vector3i(target_width, target_height, volumetric_fog_depth), sky.sky_shader.default_shader_rd)); } - if (rb->volumetric_fog->process_uniform_set_density.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->process_uniform_set_density)) { - //re create uniform set if needed - Vector<RD::Uniform> uniforms; - Vector<RD::Uniform> copy_uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); - } else { - u.append_id(shadow_atlas->depth); - } - - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - if (directional_shadow.depth.is_valid()) { - u.append_id(directional_shadow.depth); - } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); - } - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 3; - u.append_id(get_omni_light_buffer()); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 4; - u.append_id(get_spot_light_buffer()); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 5; - u.append_id(get_directional_light_buffer()); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 6; - u.append_id(rb->cluster_builder->get_cluster_buffer()); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 7; - u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 8; - u.append_id(rb->volumetric_fog->light_density_map); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 9; - u.append_id(rb->volumetric_fog->fog_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 9; - u.append_id(rb->volumetric_fog->prev_light_density_map); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 10; - u.append_id(shadow_sampler); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 11; - u.append_id(render_buffers_get_voxel_gi_buffer(p_render_buffers)); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 12; - for (int i = 0; i < RendererRD::GI::MAX_VOXEL_GI_INSTANCES; i++) { - u.append_id(rb->rbgi.voxel_gi_textures[i]); - } - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 13; - u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 14; - u.append_id(volumetric_fog.params_ubo); - uniforms.push_back(u); - copy_uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 15; - u.append_id(rb->volumetric_fog->prev_light_density_map); - uniforms.push_back(u); - } - { - RD::Uniform u; -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -#else - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -#endif - u.binding = 16; - u.append_id(rb->volumetric_fog->density_map); - uniforms.push_back(u); - } - { - RD::Uniform u; -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -#else - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -#endif - u.binding = 17; - u.append_id(rb->volumetric_fog->light_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -#else - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -#endif - u.binding = 18; - u.append_id(rb->volumetric_fog->emissive_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 19; - RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); - RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID(); - u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture); - uniforms.push_back(u); - } - - rb->volumetric_fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0); - - rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0); - - RID aux7 = uniforms.write[7].get_id(0); - RID aux8 = uniforms.write[8].get_id(0); - - uniforms.write[7].set_id(0, aux8); - uniforms.write[8].set_id(0, aux7); - - rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0); - - uniforms.remove_at(8); - uniforms.write[7].set_id(0, aux7); - rb->volumetric_fog->process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0); - } - - bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr); - - if (using_sdfgi) { - if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.append_id(gi.sdfgi_ubo); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - u.append_id(rb->sdfgi->ambient_texture); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - u.append_id(rb->sdfgi->occlusion_texture); - uniforms.push_back(u); - } - - rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI), 1); - } - } - - rb->volumetric_fog->length = env->volumetric_fog_length; - rb->volumetric_fog->spread = env->volumetric_fog_detail_spread; - - VolumetricFogShader::ParamsUBO params; - - Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); - Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); - float z_near = p_cam_projection.get_z_near(); - float z_far = p_cam_projection.get_z_far(); - float fog_end = env->volumetric_fog_length; - - Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near)); - Vector2 fog_near_size; - if (p_cam_projection.is_orthogonal()) { - fog_near_size = fog_far_size; - } else { - fog_near_size = Vector2(); - } - - params.fog_frustum_size_begin[0] = fog_near_size.x; - params.fog_frustum_size_begin[1] = fog_near_size.y; - - params.fog_frustum_size_end[0] = fog_far_size.x; - params.fog_frustum_size_end[1] = fog_far_size.y; - - params.ambient_inject = env->volumetric_fog_ambient_inject * env->ambient_light_energy; - params.z_far = z_far; - - params.fog_frustum_end = fog_end; - - Color ambient_color = env->ambient_light.srgb_to_linear(); - params.ambient_color[0] = ambient_color.r; - params.ambient_color[1] = ambient_color.g; - params.ambient_color[2] = ambient_color.b; - params.sky_contribution = env->ambient_sky_contribution; - - params.fog_volume_size[0] = rb->volumetric_fog->width; - params.fog_volume_size[1] = rb->volumetric_fog->height; - params.fog_volume_size[2] = rb->volumetric_fog->depth; - - params.directional_light_count = p_directional_light_count; - - Color emission = env->volumetric_fog_emission.srgb_to_linear(); - params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy; - params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy; - params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy; - params.base_density = env->volumetric_fog_density; - - Color base_scattering = env->volumetric_fog_scattering.srgb_to_linear(); - params.base_scattering[0] = base_scattering.r; - params.base_scattering[1] = base_scattering.g; - params.base_scattering[2] = base_scattering.b; - params.phase_g = env->volumetric_fog_anisotropy; - - params.detail_spread = env->volumetric_fog_detail_spread; - params.gi_inject = env->volumetric_fog_gi_inject; - - params.cam_rotation[0] = p_cam_transform.basis[0][0]; - params.cam_rotation[1] = p_cam_transform.basis[1][0]; - params.cam_rotation[2] = p_cam_transform.basis[2][0]; - params.cam_rotation[3] = 0; - params.cam_rotation[4] = p_cam_transform.basis[0][1]; - params.cam_rotation[5] = p_cam_transform.basis[1][1]; - params.cam_rotation[6] = p_cam_transform.basis[2][1]; - params.cam_rotation[7] = 0; - params.cam_rotation[8] = p_cam_transform.basis[0][2]; - params.cam_rotation[9] = p_cam_transform.basis[1][2]; - params.cam_rotation[10] = p_cam_transform.basis[2][2]; - params.cam_rotation[11] = 0; - params.filter_axis = 0; - params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0; - params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; - - Transform3D to_prev_cam_view = p_prev_cam_inv_transform * p_cam_transform; - RendererRD::MaterialStorage::store_transform(to_prev_cam_view, params.to_prev_view); - - params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection; - params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount; - - { - uint32_t cluster_size = rb->cluster_builder->get_cluster_size(); - params.cluster_shift = get_shift_from_power_of_2(cluster_size); - - uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1; - uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1; - params.max_cluster_element_count_div_32 = max_cluster_elements / 32; - params.cluster_type_size = cluster_screen_width * cluster_screen_height * (params.max_cluster_element_count_div_32 + 32); - params.cluster_width = cluster_screen_width; - - params.screen_size[0] = rb->width; - params.screen_size[1] = rb->height; - } - - Basis sky_transform = env->sky_orientation; - sky_transform = sky_transform.inverse() * p_cam_transform.basis; - RendererRD::MaterialStorage::store_transform_3x3(sky_transform, params.radiance_inverse_xform); - - RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog"); - - RENDER_TIMESTAMP("Render Fog"); - RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, RD::BARRIER_MASK_COMPUTE); - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[using_sdfgi ? VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set_density, 0); - - if (using_sdfgi) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); - } - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - // Copy fog to history buffer - if (env->volumetric_fog_temporal_reprojection) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->copy_uniform_set, 0); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - RD::get_singleton()->draw_command_end_label(); - - if (volumetric_fog_filter_active) { - RD::get_singleton()->draw_command_begin_label("Filter Fog"); - - RENDER_TIMESTAMP("Filter Fog"); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - - RD::get_singleton()->compute_list_end(); - //need restart for buffer update - - params.filter_axis = 1; - RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms); + if (rb->volumetric_fog) { + RendererRD::Fog::VolumetricFogSettings settings; + settings.rb_size = Vector2i(rb->width, rb->height); + settings.time = time; + settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); + settings.max_cluster_elements = max_cluster_elements; + settings.volumetric_fog_filter_active = volumetric_fog_filter_active; + + settings.shadow_sampler = shadow_sampler; + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); + settings.shadow_atlas_depth = shadow_atlas ? shadow_atlas->depth : RID(); + settings.voxel_gl_buffer = render_buffers_get_voxel_gi_buffer(p_render_buffers); + settings.omni_light_buffer = get_omni_light_buffer(); + settings.spot_light_buffer = get_spot_light_buffer(); + settings.directional_shadow_depth = directional_shadow.depth; + settings.directional_light_buffer = get_directional_light_buffer(); - compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set2, 0); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); + settings.vfog = rb->volumetric_fog; + settings.cluster_builder = rb->cluster_builder; + settings.rbgi = &rb->rbgi; + settings.sdfgi = rb->sdfgi; + settings.env = env; + settings.sky = &sky; + settings.gi = &gi; - RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->draw_command_end_label(); + RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); } - - RENDER_TIMESTAMP("Integrate Fog"); - RD::get_singleton()->draw_command_begin_label("Integrate Fog"); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->process_uniform_set, 0); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1); - - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER); - - RENDER_TIMESTAMP("< Volumetric Fog"); - RD::get_singleton()->draw_command_end_label(); - RD::get_singleton()->draw_command_end_label(); } bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { @@ -5229,7 +4348,8 @@ bool RendererSceneRenderRD::free(RID p_rid) { rb->sdfgi = nullptr; } if (rb->volumetric_fog) { - _volumetric_fog_erase(rb); + memdelete(rb->volumetric_fog); + rb->volumetric_fog = nullptr; } if (rb->cluster_builder) { memdelete(rb->cluster_builder); @@ -5304,8 +4424,8 @@ bool RendererSceneRenderRD::free(RID p_rid) { } else if (shadow_atlas_owner.owns(p_rid)) { shadow_atlas_set_size(p_rid, 0); shadow_atlas_owner.free(p_rid); - } else if (fog_volume_instance_owner.owns(p_rid)) { - fog_volume_instance_owner.free(p_rid); + } else if (RendererRD::Fog::get_singleton()->owns_fog_volume_instance(p_rid)) { + RendererRD::Fog::get_singleton()->fog_instance_free(p_rid); } else { return false; } @@ -5499,8 +4619,6 @@ RendererSceneRenderRD::RendererSceneRenderRD() { } void RendererSceneRenderRD::init() { - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - max_cluster_elements = get_max_elements(); directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); @@ -5551,124 +4669,7 @@ void RendererSceneRenderRD::init() { } if (is_volumetric_supported()) { - { - // Initialize local fog shader - Vector<String> volumetric_fog_modes; - volumetric_fog_modes.push_back(""); - volumetric_fog.shader.initialize(volumetric_fog_modes); - - material_storage->shader_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_shader_funcs); - material_storage->material_set_data_request_function(RendererRD::SHADER_TYPE_FOG, _create_fog_material_funcs); - volumetric_fog.volume_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::VolumeUBO)); - } - - { - ShaderCompiler::DefaultIdentifierActions actions; - - actions.renames["TIME"] = "scene_params.time"; - actions.renames["PI"] = _MKSTR(Math_PI); - actions.renames["TAU"] = _MKSTR(Math_TAU); - actions.renames["E"] = _MKSTR(Math_E); - actions.renames["WORLD_POSITION"] = "world.xyz"; - actions.renames["OBJECT_POSITION"] = "params.position"; - actions.renames["UVW"] = "uvw"; - actions.renames["EXTENTS"] = "params.extents"; - actions.renames["ALBEDO"] = "albedo"; - actions.renames["DENSITY"] = "density"; - actions.renames["EMISSION"] = "emission"; - actions.renames["SDF"] = "sdf"; - - actions.usage_defines["SDF"] = "#define SDF_USED\n"; - actions.usage_defines["DENSITY"] = "#define DENSITY_USED\n"; - actions.usage_defines["ALBEDO"] = "#define ALBEDO_USED\n"; - actions.usage_defines["EMISSION"] = "#define EMISSION_USED\n"; - - actions.sampler_array_name = "material_samplers"; - actions.base_texture_binding_index = 1; - actions.texture_layout_set = VolumetricFogShader::FogSet::FOG_SET_MATERIAL; - actions.base_uniform_string = "material."; - - actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; - actions.default_repeat = ShaderLanguage::REPEAT_DISABLE; - actions.global_buffer_array_variable = "global_variables.data"; - - volumetric_fog.compiler.initialize(actions); - } - - { - // default material and shader for fog shader - volumetric_fog.default_shader = material_storage->shader_allocate(); - material_storage->shader_initialize(volumetric_fog.default_shader); - material_storage->shader_set_code(volumetric_fog.default_shader, R"( -// Default fog shader. - -shader_type fog; - -void fog() { - DENSITY = 1.0; - ALBEDO = vec3(1.0); -} -)"); - volumetric_fog.default_material = material_storage->material_allocate(); - material_storage->material_initialize(volumetric_fog.default_material); - material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader); - - FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG)); - volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0); - - Vector<RD::Uniform> uniforms; - - { - Vector<RID> ids; - ids.resize(12); - RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - - RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer()); - uniforms.push_back(u); - } - - volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE); - } - { - String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; - defines += "\n#define MAX_SKY_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; - if (is_using_radiance_cubemap_array()) { - defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; - } - Vector<String> volumetric_fog_modes; - volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); - volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n"); - volumetric_fog_modes.push_back("\n#define MODE_FILTER\n"); - volumetric_fog_modes.push_back("\n#define MODE_FOG\n"); - volumetric_fog_modes.push_back("\n#define MODE_COPY\n"); - - volumetric_fog.process_shader.initialize(volumetric_fog_modes, defines); - volumetric_fog.process_shader_version = volumetric_fog.process_shader.version_create(); - for (int i = 0; i < VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_MAX; i++) { - volumetric_fog.process_pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, i)); - } - volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO)); - } + RendererRD::Fog::get_singleton()->init_fog_shader(cluster.max_directional_lights, get_roughness_layers(), is_using_radiance_cubemap_array()); } { @@ -5721,8 +4722,6 @@ void fog() { } RendererSceneRenderRD::~RendererSceneRenderRD() { - RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - if (bokeh_dof) { memdelete(bokeh_dof); } @@ -5752,11 +4751,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { } if (is_volumetric_supported()) { - volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version); - RD::get_singleton()->free(volumetric_fog.volume_ubo); - RD::get_singleton()->free(volumetric_fog.params_ubo); - material_storage->shader_free(volumetric_fog.default_shader); - material_storage->material_free(volumetric_fog.default_material); + RendererRD::Fog::get_singleton()->free_fog_shader(); } memdelete_arr(directional_penumbra_shadow_kernel); |