diff options
| author | Rémi Verschelde <remi@verschelde.fr> | 2022-04-13 13:41:21 +0200 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-13 13:41:21 +0200 | 
| commit | d27f60f0e8d78059f8d075e16f0d242a7673bba0 (patch) | |
| tree | 82b429956a39bda3991d2a29030afd6d9ed1f2a4 /servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp | |
| parent | d1bb77076ad21af368d39cf00749918d1896fc38 (diff) | |
| parent | 46ef52162eee2bdddb44a15fc8bf37aeb1aa3f48 (diff) | |
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 75202d5abb..c735fda5f8 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -921,7 +921,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,  		if (p_env->background == RS::ENV_BG_CLEAR_COLOR) {  			push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR; -			Color c = storage->get_default_clear_color().to_linear(); +			Color c = storage->get_default_clear_color().srgb_to_linear();  			push_constant.sky_color[0] = c.r;  			push_constant.sky_color[1] = c.g;  			push_constant.sky_color[2] = c.b; @@ -1469,7 +1469,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re  			lights[idx].direction[1] = dir.y;  			lights[idx].direction[2] = dir.z;  			Color color = storage->light_get_color(li->light); -			color = color.to_linear(); +			color = color.srgb_to_linear();  			lights[idx].color[0] = color.r;  			lights[idx].color[1] = color.g;  			lights[idx].color[2] = color.b; @@ -1514,7 +1514,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re  			lights[idx].position[1] = pos.y;  			lights[idx].position[2] = pos.z;  			Color color = storage->light_get_color(li->light); -			color = color.to_linear(); +			color = color.srgb_to_linear();  			lights[idx].color[0] = color.r;  			lights[idx].color[1] = color.g;  			lights[idx].color[2] = color.b; @@ -1953,7 +1953,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32  				lights[idx].position[1] = pos.y;  				lights[idx].position[2] = pos.z;  				Color color = storage->light_get_color(li->light); -				color = color.to_linear(); +				color = color.srgb_to_linear();  				lights[idx].color[0] = color.r;  				lights[idx].color[1] = color.g;  				lights[idx].color[2] = color.b; @@ -2396,7 +2396,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c  				l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);  				l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);  				l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length(); -				Color color = storage->light_get_color(light).to_linear(); +				Color color = storage->light_get_color(light).srgb_to_linear();  				l.color[0] = color.r;  				l.color[1] = color.g;  				l.color[2] = color.b;  |