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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-11-19 10:25:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-19 10:25:31 +0100 |
commit | 895428c8058ce97abb02a6a3500e463f72a4f9c9 (patch) | |
tree | 25aca194d09904daeafb045a1b33cc11e09b597b /servers/rendering/renderer_rd/renderer_canvas_render_rd.h | |
parent | 52c51563fd7af9507a1d0dcc3e06eac4a70cd73b (diff) | |
parent | 0e5a98cdd833dbaeefaf3c640b0f1e3ef535e523 (diff) |
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index d1f3c9ec6a..3fff574098 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -144,10 +144,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender { RID quad_index_array; PipelineVariants pipeline_variants; - // default_skeleton uniform set - RID default_skeleton_uniform_buffer; - RID default_skeleton_texture_buffer; - ShaderCompiler compiler; } shader; @@ -409,11 +405,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender { uint32_t lights[4]; }; - struct SkeletonUniform { - float skeleton_transform[16]; - float skeleton_inverse[16]; - }; - Item *items[MAX_RENDER_ITEMS]; bool using_directional_lights = false; |