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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-11-19 10:25:31 +0100
committerGitHub <noreply@github.com>2022-11-19 10:25:31 +0100
commit895428c8058ce97abb02a6a3500e463f72a4f9c9 (patch)
tree25aca194d09904daeafb045a1b33cc11e09b597b /servers/rendering/renderer_rd/renderer_canvas_render_rd.h
parent52c51563fd7af9507a1d0dcc3e06eac4a70cd73b (diff)
parent0e5a98cdd833dbaeefaf3c640b0f1e3ef535e523 (diff)
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index d1f3c9ec6a..3fff574098 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -144,10 +144,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID quad_index_array;
PipelineVariants pipeline_variants;
- // default_skeleton uniform set
- RID default_skeleton_uniform_buffer;
- RID default_skeleton_texture_buffer;
-
ShaderCompiler compiler;
} shader;
@@ -409,11 +405,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t lights[4];
};
- struct SkeletonUniform {
- float skeleton_transform[16];
- float skeleton_inverse[16];
- };
-
Item *items[MAX_RENDER_ITEMS];
bool using_directional_lights = false;