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authorYuri Rubinsky <chaosus89@gmail.com>2022-12-15 20:28:26 +0300
committerGitHub <noreply@github.com>2022-12-15 20:28:26 +0300
commit5c83e95103e795f70d8e06be5151f1f597ece1d0 (patch)
treec8a112dcacf49c17e29a2aa95f9f420472217ed4 /servers/rendering/renderer_rd/renderer_canvas_render_rd.h
parentaa8a899f52ad406b7fa0cd7fc0333892c1f77e3f (diff)
parent56954485ed865d84a152acb2c0ee7dc9ebcdbacf (diff)
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
fixed https://github.com/godotengine/godot/issues/69949
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 6e876b1297..f809c7f046 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -160,16 +160,13 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
bool valid = false;
RID version;
PipelineVariants pipeline_variants;
- String path;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_screen_texture_mipmaps = false;
@@ -177,15 +174,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_path_hint(const String &p_path);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
CanvasShaderData() {}