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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-05 08:35:26 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-05 08:35:26 +0200 |
commit | 3a2b0ab73d4cfbed769d46517f1f4832a975a979 (patch) | |
tree | d62a72796aaa2a80e0a70b19d7bafac4d610a2b0 /servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | |
parent | 132a0e3242a54cd0750769b8f057ae8e0fd58232 (diff) | |
parent | 2cea42cc7faf12ad56b12c113bbb70521264c8e8 (diff) |
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index bbb53f7b97..3de6f05e84 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1627,7 +1627,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; + push_constant.projection[y * 4 + x] = projection.columns[y][x]; } } static const Vector2 directions[4] = { Vector2(1, 0), Vector2(0, 1), Vector2(-1, 0), Vector2(0, -1) }; @@ -1702,7 +1702,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; + push_constant.projection[y * 4 + x] = projection.columns[y][x]; } } @@ -1770,7 +1770,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; + push_constant.projection[y * 4 + x] = projection.columns[y][x]; } } |