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author | Rémi Verschelde <remi@verschelde.fr> | 2021-02-10 17:39:53 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-10 17:39:53 +0100 |
commit | 1808f1d76d51b67513c0cd864444f20ecf808601 (patch) | |
tree | 19bf66787e48cebd86b494846d147db1f163f87c /servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | |
parent | f3d15771bf33e68b26058806f9310ac074c56e5c (diff) | |
parent | 8b19ffd810a1471ab870b7229047ad2101341330 (diff) |
Merge pull request #45852 from reduz/make-servers-truly-thread-safe
Make Servers truly Thread Safe
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 2a1a4efe48..2bf3c436a8 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2695,7 +2695,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); } - default_canvas_texture = storage->canvas_texture_create(); + default_canvas_texture = storage->canvas_texture_allocate(); + storage->canvas_texture_initialize(default_canvas_texture); state.shadow_texture_size = GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"); @@ -2706,9 +2707,14 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { state.time = 0; { - default_canvas_group_shader = storage->shader_create(); + default_canvas_group_shader = storage->shader_allocate(); + storage->shader_initialize(default_canvas_group_shader); + storage->shader_set_code(default_canvas_group_shader, "shader_type canvas_item; \nvoid fragment() {\n\tvec4 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0); if (c.a > 0.0001) c.rgb/=c.a; COLOR *= c; \n}\n"); - default_canvas_group_material = storage->material_create(); + + default_canvas_group_material = storage->material_allocate(); + storage->material_initialize(default_canvas_group_material); + storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } |