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authorreduz <reduzio@gmail.com>2020-12-04 15:26:24 -0300
committerreduz <reduzio@gmail.com>2020-12-04 18:39:46 -0300
commit2787ad65be12a8ac84b7cc8536749686e9fe80dc (patch)
tree2f2cfbc02bddd77ba217797a5206767881184913 /servers/rendering/renderer_rd/light_cluster_builder.h
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
RenderingServer reorganization
Diffstat (limited to 'servers/rendering/renderer_rd/light_cluster_builder.h')
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+/*************************************************************************/
+/* light_cluster_builder.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_CLUSTER_BUILDER_H
+#define LIGHT_CLUSTER_BUILDER_H
+
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+class LightClusterBuilder {
+public:
+ enum LightType {
+ LIGHT_TYPE_OMNI,
+ LIGHT_TYPE_SPOT
+ };
+
+ enum ItemType {
+ ITEM_TYPE_OMNI_LIGHT,
+ ITEM_TYPE_SPOT_LIGHT,
+ ITEM_TYPE_REFLECTION_PROBE,
+ ITEM_TYPE_DECAL,
+ ITEM_TYPE_MAX //should always be 4
+ };
+
+ enum {
+ COUNTER_SHIFT = 20, //one million total ids
+ POINTER_MASK = (1 << COUNTER_SHIFT) - 1,
+ COUNTER_MASK = 0xfff // 4096 items per cell
+ };
+
+private:
+ struct LightData {
+ float position[3];
+ uint32_t type;
+ float radius;
+ float spot_aperture;
+ uint32_t pad[2];
+ };
+
+ uint32_t light_count = 0;
+ uint32_t light_max = 0;
+ LightData *lights = nullptr;
+
+ struct OrientedBoxData {
+ float position[3];
+ uint32_t pad;
+ float x_axis[3];
+ uint32_t pad2;
+ float y_axis[3];
+ uint32_t pad3;
+ float z_axis[3];
+ uint32_t pad4;
+ };
+
+ uint32_t refprobe_count = 0;
+ uint32_t refprobe_max = 0;
+ OrientedBoxData *refprobes = nullptr;
+
+ uint32_t decal_count = 0;
+ uint32_t decal_max = 0;
+ OrientedBoxData *decals = nullptr;
+
+ struct Item {
+ AABB aabb;
+ ItemType type;
+ uint32_t index;
+ };
+
+ Item *items = nullptr;
+ uint32_t item_count = 0;
+ uint32_t item_max = 0;
+
+ uint32_t width = 0;
+ uint32_t height = 0;
+ uint32_t depth = 0;
+
+ struct Cell {
+ uint32_t item_pointers[ITEM_TYPE_MAX];
+ };
+
+ Vector<uint8_t> cluster_data;
+ RID cluster_texture;
+
+ struct SortID {
+ uint32_t cell_index;
+ uint32_t item_index;
+ ItemType item_type;
+ };
+
+ SortID *sort_ids = nullptr;
+ Vector<uint32_t> ids;
+ uint32_t sort_id_count = 0;
+ uint32_t sort_id_max = 0;
+ RID items_buffer;
+
+ Transform view_xform;
+ CameraMatrix projection;
+ float z_far = 0;
+ float z_near = 0;
+
+ _FORCE_INLINE_ void _add_item(const AABB &p_aabb, ItemType p_type, uint32_t p_index) {
+ if (unlikely(item_count == item_max)) {
+ item_max = nearest_power_of_2_templated(item_max + 1);
+ items = (Item *)memrealloc(items, sizeof(Item) * item_max);
+ }
+
+ Item &item = items[item_count];
+ item.aabb = p_aabb;
+ item.index = p_index;
+ item.type = p_type;
+ item_count++;
+ }
+
+public:
+ void begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection);
+
+ _FORCE_INLINE_ void add_light(LightType p_type, const Transform &p_transform, float p_radius, float p_spot_aperture) {
+ if (unlikely(light_count == light_max)) {
+ light_max = nearest_power_of_2_templated(light_max + 1);
+ lights = (LightData *)memrealloc(lights, sizeof(LightData) * light_max);
+ }
+
+ LightData &ld = lights[light_count];
+ ld.type = p_type;
+ ld.position[0] = p_transform.origin.x;
+ ld.position[1] = p_transform.origin.y;
+ ld.position[2] = p_transform.origin.z;
+ ld.radius = p_radius;
+ ld.spot_aperture = p_spot_aperture;
+
+ Transform xform = view_xform * p_transform;
+
+ ld.radius *= xform.basis.get_uniform_scale();
+
+ AABB aabb;
+
+ switch (p_type) {
+ case LIGHT_TYPE_OMNI: {
+ aabb.position = xform.origin;
+ aabb.size = Vector3(ld.radius, ld.radius, ld.radius);
+ aabb.position -= aabb.size;
+ aabb.size *= 2.0;
+
+ _add_item(aabb, ITEM_TYPE_OMNI_LIGHT, light_count);
+ } break;
+ case LIGHT_TYPE_SPOT: {
+ float r = ld.radius;
+ real_t len = Math::tan(Math::deg2rad(ld.spot_aperture)) * r;
+
+ aabb.position = xform.origin;
+ aabb.expand_to(xform.xform(Vector3(len, len, -r)));
+ aabb.expand_to(xform.xform(Vector3(-len, len, -r)));
+ aabb.expand_to(xform.xform(Vector3(-len, -len, -r)));
+ aabb.expand_to(xform.xform(Vector3(len, -len, -r)));
+ _add_item(aabb, ITEM_TYPE_SPOT_LIGHT, light_count);
+ } break;
+ }
+
+ light_count++;
+ }
+
+ _FORCE_INLINE_ void add_reflection_probe(const Transform &p_transform, const Vector3 &p_half_extents) {
+ if (unlikely(refprobe_count == refprobe_max)) {
+ refprobe_max = nearest_power_of_2_templated(refprobe_max + 1);
+ refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max);
+ }
+
+ Transform xform = view_xform * p_transform;
+
+ OrientedBoxData &rp = refprobes[refprobe_count];
+ Vector3 origin = xform.origin;
+ rp.position[0] = origin.x;
+ rp.position[1] = origin.y;
+ rp.position[2] = origin.z;
+
+ Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x;
+ rp.x_axis[0] = x_axis.x;
+ rp.x_axis[1] = x_axis.y;
+ rp.x_axis[2] = x_axis.z;
+
+ Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y;
+ rp.y_axis[0] = y_axis.x;
+ rp.y_axis[1] = y_axis.y;
+ rp.y_axis[2] = y_axis.z;
+
+ Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z;
+ rp.z_axis[0] = z_axis.x;
+ rp.z_axis[1] = z_axis.y;
+ rp.z_axis[2] = z_axis.z;
+
+ AABB aabb;
+
+ aabb.position = origin + x_axis + y_axis + z_axis;
+ aabb.expand_to(origin + x_axis + y_axis - z_axis);
+ aabb.expand_to(origin + x_axis - y_axis + z_axis);
+ aabb.expand_to(origin + x_axis - y_axis - z_axis);
+ aabb.expand_to(origin - x_axis + y_axis + z_axis);
+ aabb.expand_to(origin - x_axis + y_axis - z_axis);
+ aabb.expand_to(origin - x_axis - y_axis + z_axis);
+ aabb.expand_to(origin - x_axis - y_axis - z_axis);
+
+ _add_item(aabb, ITEM_TYPE_REFLECTION_PROBE, refprobe_count);
+
+ refprobe_count++;
+ }
+
+ _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector3 &p_half_extents) {
+ if (unlikely(decal_count == decal_max)) {
+ decal_max = nearest_power_of_2_templated(decal_max + 1);
+ decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max);
+ }
+
+ Transform xform = view_xform * p_transform;
+
+ OrientedBoxData &dc = decals[decal_count];
+
+ Vector3 origin = xform.origin;
+ dc.position[0] = origin.x;
+ dc.position[1] = origin.y;
+ dc.position[2] = origin.z;
+
+ Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x;
+ dc.x_axis[0] = x_axis.x;
+ dc.x_axis[1] = x_axis.y;
+ dc.x_axis[2] = x_axis.z;
+
+ Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y;
+ dc.y_axis[0] = y_axis.x;
+ dc.y_axis[1] = y_axis.y;
+ dc.y_axis[2] = y_axis.z;
+
+ Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z;
+ dc.z_axis[0] = z_axis.x;
+ dc.z_axis[1] = z_axis.y;
+ dc.z_axis[2] = z_axis.z;
+
+ AABB aabb;
+
+ aabb.position = origin + x_axis + y_axis + z_axis;
+ aabb.expand_to(origin + x_axis + y_axis - z_axis);
+ aabb.expand_to(origin + x_axis - y_axis + z_axis);
+ aabb.expand_to(origin + x_axis - y_axis - z_axis);
+ aabb.expand_to(origin - x_axis + y_axis + z_axis);
+ aabb.expand_to(origin - x_axis + y_axis - z_axis);
+ aabb.expand_to(origin - x_axis - y_axis + z_axis);
+ aabb.expand_to(origin - x_axis - y_axis - z_axis);
+
+ _add_item(aabb, ITEM_TYPE_DECAL, decal_count);
+
+ decal_count++;
+ }
+
+ void bake_cluster();
+
+ void setup(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
+
+ RID get_cluster_texture() const;
+ RID get_cluster_indices_buffer() const;
+
+ LightClusterBuilder();
+ ~LightClusterBuilder();
+};
+
+#endif // LIGHT_CLUSTER_BUILDER_H