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authorBastiaan Olij <mux213@gmail.com>2021-07-26 21:31:15 +1000
committerBastiaan Olij <mux213@gmail.com>2021-08-23 15:30:36 +1000
commitd22163c6571f98d25fa639c3a2378663db4e6f91 (patch)
tree6d6d66f3d71822641b3f91c828ebc396f418c7c5 /servers/rendering/renderer_rd/forward_mobile
parent2d446771d6701bb77432b6df5a768e53c9a6c95d (diff)
Scale color output in the mobile renderer to provide HDR support
Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp12
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
3 files changed, 12 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 2064d9c5c5..926d599c84 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -271,6 +271,12 @@ bool RenderForwardMobile::free(RID p_rid) {
/* Render functions */
+float RenderForwardMobile::_render_buffers_get_luminance_multiplier() {
+ // On mobile renderer we need to multiply source colors by 2 due to using a UNORM buffer
+ // and multiplying by the output color during 3D rendering by 0.5
+ return 2.0;
+}
+
RD::DataFormat RenderForwardMobile::_render_buffers_get_color_format() {
// Using 32bit buffers enables AFBC on mobile devices which should have a definite performance improvement (MALI G710 and newer support this on 64bit RTs)
return RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
@@ -631,7 +637,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RID sky_rid = env->sky;
if (sky_rid.is_valid()) {
- sky.update(env, projection, p_render_data->cam_transform, time);
+ sky.update(env, projection, p_render_data->cam_transform, time, _render_buffers_get_luminance_multiplier());
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
@@ -750,9 +756,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
CameraMatrix correction;
correction.set_depth_correction(true);
CameraMatrix projection = correction * p_render_data->cam_projection;
- sky.draw(draw_list, env, framebuffer, 1, &projection, p_render_data->cam_transform, time);
+ sky.draw(draw_list, env, framebuffer, 1, &projection, p_render_data->cam_transform, time, _render_buffers_get_luminance_multiplier());
} else {
- sky.draw(draw_list, env, framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time);
+ sky.draw(draw_list, env, framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time, _render_buffers_get_luminance_multiplier());
}
RD::get_singleton()->draw_command_end_label(); // Draw Sky Subpass
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index 764d8e80df..38f80c5347 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -202,6 +202,7 @@ protected:
}
};
+ virtual float _render_buffers_get_luminance_multiplier() override;
virtual RD::DataFormat _render_buffers_get_color_format() override;
virtual bool _render_buffers_can_be_storage() override;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 735014a2ec..f4c2c51b35 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -665,6 +665,8 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
actions.global_buffer_array_variable = "global_variables.data";
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
+ actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
+
compiler.initialize(actions);
}