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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-07-26 08:07:22 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-07-27 08:31:06 +0300 |
commit | bbf76faf867459cdf4981771e87b6eafdd5c21f0 (patch) | |
tree | 1fd4dc96c894e50f4a4bf321528d1d98221696ab /servers/rendering/renderer_rd/forward_mobile | |
parent | ad9a8e70f499267251daaa4cb51f3c2545d4ad4e (diff) |
Fix `FOG` built-in in spatial/fragment shader
Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index ee902e5c52..ba8ee62b3f 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -584,7 +584,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; - actions.renames["FOG"] = "custom_fog"; + actions.renames["FOG"] = "fog"; actions.renames["RADIANCE"] = "custom_radiance"; actions.renames["IRRADIANCE"] = "custom_irradiance"; actions.renames["BONE_INDICES"] = "bone_attrib"; |