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authorBastiaan Olij <mux213@gmail.com>2022-10-05 21:51:22 +1100
committerBastiaan Olij <mux213@gmail.com>2022-10-05 22:12:57 +1100
commitaba356e882d498ada7f4443afd6ddcf7ace2c9bf (patch)
treeb30a1ef5f6216031024f4617dc2df638b93289b6 /servers/rendering/renderer_rd/forward_mobile
parent9cd62741bb0e2f410b2fb861f66e2cf10fe0334d (diff)
Make sure atlas rect for directional lights is calculated using floats
Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index c3ce1b05f1..2b2090f8ed 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1128,11 +1128,11 @@ void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, i
}
}
- int directional_shadow_size = light_storage->directional_shadow_get_size();
- atlas_rect.position /= directional_shadow_size;
- atlas_rect.size /= directional_shadow_size;
-
- light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect);
+ float directional_shadow_size = light_storage->directional_shadow_get_size();
+ Rect2 atlas_rect_norm = atlas_rect;
+ atlas_rect_norm.position /= directional_shadow_size;
+ atlas_rect_norm.size /= directional_shadow_size;
+ light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm);
zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE);