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authorreduz <reduzio@gmail.com>2021-08-16 14:51:29 -0300
committerreduz <reduzio@gmail.com>2021-08-17 13:52:06 -0300
commit6027cd0a1dc0726b039a96c8d1b811158464540b (patch)
treeeecea01b7a54ba385a06b83b599263a0cc6db5bf /servers/rendering/renderer_rd/forward_mobile
parent72cb4529375de4e3c7511cb7be4ffe8e0103d8ca (diff)
Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 96b3cdadd4..2064d9c5c5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2630,7 +2630,7 @@ RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) :
defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
}
// defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n";
- defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n";
+ defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n";
{
//lightmaps