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authorRémi Verschelde <rverschelde@gmail.com>2022-04-04 15:06:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-04-04 19:49:50 +0200
commitf8ab79e68af20e18e1d868b64d6dfd0c429bc554 (patch)
treea9d2df2e2df939c189135b1c36a01e06b37b80b2 /servers/rendering/renderer_rd/forward_clustered
parent53317bbe146dd19a919685df8d846c55568daba1 (diff)
Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 11016968ed..37366d3e14 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -332,7 +332,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t instance_buffer_size[RENDER_LIST_MAX] = { 0, 0, 0 };
LocalVector<InstanceData> instance_data[RENDER_LIST_MAX];
- LightmapCaptureData *lightmap_captures;
+ LightmapCaptureData *lightmap_captures = nullptr;
uint32_t max_lightmap_captures;
RID lightmap_capture_buffer;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index c3039e2f7f..1b7709bedb 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -42,7 +42,7 @@ private:
static SceneShaderForwardClustered *singleton;
public:
- RendererStorageRD *storage;
+ RendererStorageRD *storage = nullptr;
enum ShaderVersion {
SHADER_VERSION_DEPTH_PASS,
@@ -199,7 +199,7 @@ public:
}
struct MaterialData : public RendererRD::MaterialData {
- ShaderData *shader_data;
+ ShaderData *shader_data = nullptr;
RID uniform_set;
uint64_t last_pass = 0;
uint32_t index = 0;