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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-04-07 13:23:40 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-04-20 10:34:00 +0300 |
commit | de4c97758af117af97fad58e4a80ffeba0154ba8 (patch) | |
tree | 2139631cc24a59900a840b9371d5043183558fbd /servers/rendering/renderer_rd/forward_clustered | |
parent | f4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (diff) |
Fix more issues found by cppcheck.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 93baa9a96f..a03fb968f5 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -210,7 +210,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c tf.array_layers = view_count; // create a layer for every view tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { + const RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { RD::TEXTURE_SAMPLES_1, RD::TEXTURE_SAMPLES_2, RD::TEXTURE_SAMPLES_4, diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 37366d3e14..d5fc941492 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -218,7 +218,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16, INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF, INSTANCE_DATA_FLAGS_FADE_SHIFT = 24, - INSTANCE_DATA_FLAGS_FADE_MASK = 0xFF << INSTANCE_DATA_FLAGS_FADE_SHIFT + INSTANCE_DATA_FLAGS_FADE_MASK = 0xFFUL << INSTANCE_DATA_FLAGS_FADE_SHIFT }; struct SceneState { |