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authorBastiaan Olij <mux213@gmail.com>2022-02-11 22:33:54 +1100
committerBastiaan Olij <mux213@gmail.com>2022-07-17 15:42:24 +1000
commitd139131aab7f228d5cca612b35289e6abd18e26a (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/renderer_rd/forward_clustered
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp102
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h8
2 files changed, 46 insertions, 64 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index f759fa3aa5..85652a041d 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -171,29 +171,24 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi()
}
void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
+ // note, slices are freed automatically when the parent texture is freed so we just clear them.
+ for (uint32_t v = 0; v < RendererSceneRender::MAX_RENDER_VIEWS; v++) {
+ color_views[v] = RID();
+ depth_views[v] = RID();
+ color_msaa_views[v] = RID();
+ depth_msaa_views[v] = RID();
+ normal_roughness_views[v] = RID();
+ normal_roughness_msaa_views[v] = RID();
+ voxelgi_views[v] = RID();
+ voxelgi_msaa_views[v] = RID();
+ vrs_views[v] = RID();
+ }
+
if (voxelgi_buffer != RID()) {
RD::get_singleton()->free(voxelgi_buffer);
voxelgi_buffer = RID();
- if (view_count == 1) {
- voxelgi_views[0] = RID();
- } else {
- for (uint32_t v = 0; v < view_count; v++) {
- RD::get_singleton()->free(voxelgi_views[v]);
- voxelgi_views[v] = RID();
- }
- }
-
if (voxelgi_buffer_msaa.is_valid()) {
- if (view_count == 1) {
- voxelgi_msaa_views[0] = RID();
- } else {
- for (uint32_t v = 0; v < view_count; v++) {
- RD::get_singleton()->free(voxelgi_msaa_views[v]);
- voxelgi_msaa_views[v] = RID();
- }
- }
-
RD::get_singleton()->free(voxelgi_buffer_msaa);
voxelgi_buffer_msaa = RID();
}
@@ -202,35 +197,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
}
if (color_msaa.is_valid()) {
- if (view_count == 1) {
- color_views[0] = RID();
- color_msaa_views[0] = RID();
- } else {
- for (uint32_t v = 0; v < view_count; v++) {
- RD::get_singleton()->free(color_views[v]);
- RD::get_singleton()->free(color_msaa_views[v]);
- color_views[v] = RID();
- color_msaa_views[v] = RID();
- }
- }
-
RD::get_singleton()->free(color_msaa);
color_msaa = RID();
}
if (depth_msaa.is_valid()) {
- if (view_count == 1) {
- depth_views[0] = RID();
- depth_msaa_views[0] = RID();
- } else {
- for (uint32_t v = 0; v < view_count; v++) {
- RD::get_singleton()->free(depth_views[v]);
- RD::get_singleton()->free(depth_msaa_views[v]);
- depth_views[v] = RID();
- depth_msaa_views[v] = RID();
- }
- }
-
RD::get_singleton()->free(depth_msaa);
depth_msaa = RID();
}
@@ -245,33 +216,17 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
}
color = RID();
+ color_only_fb = RID();
depth = RID();
depth_fb = RID();
color_framebuffers.clear(); // Color pass framebuffers are freed automatically by their dependency relations
if (normal_roughness_buffer.is_valid()) {
- if (view_count == 1) {
- normal_roughness_views[0] = RID();
- } else {
- for (uint32_t v = 0; v < view_count; v++) {
- RD::get_singleton()->free(normal_roughness_views[v]);
- normal_roughness_views[v] = RID();
- }
- }
-
RD::get_singleton()->free(normal_roughness_buffer);
normal_roughness_buffer = RID();
if (normal_roughness_buffer_msaa.is_valid()) {
- if (view_count == 1) {
- normal_roughness_msaa_views[0] = RID();
- } else {
- for (uint32_t v = 0; v < view_count; v++) {
- RD::get_singleton()->free(normal_roughness_msaa_views[v]);
- normal_roughness_msaa_views[v] = RID();
- }
- }
RD::get_singleton()->free(normal_roughness_buffer_msaa);
normal_roughness_buffer_msaa = RID();
}
@@ -294,11 +249,12 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
}
}
-void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count, RID p_vrs_texture) {
clear();
msaa = p_msaa;
use_taa = p_use_taa;
+ vrs = p_vrs_texture;
width = p_width;
height = p_height;
@@ -307,11 +263,26 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
color = p_color_buffer;
depth = p_depth_buffer;
+ if (vrs.is_valid()) {
+ if (view_count == 1) {
+ // just reuse
+ vrs_views[0] = vrs;
+ } else {
+ // create slices
+ for (uint32_t v = 0; v < view_count; v++) {
+ vrs_views[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), vrs, v, 0);
+ }
+ }
+ }
+
if (p_msaa == RS::VIEWPORT_MSAA_DISABLED) {
{
Vector<RID> fb;
fb.push_back(p_color_buffer);
fb.push_back(depth);
+ if (vrs.is_valid()) {
+ fb.push_back(vrs);
+ }
color_only_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
@@ -371,6 +342,9 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
Vector<RID> fb;
fb.push_back(color_msaa);
fb.push_back(depth_msaa);
+ if (vrs.is_valid()) {
+ fb.push_back(vrs);
+ }
color_only_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count);
}
@@ -409,6 +383,10 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(
fb.push_back(use_msaa ? depth_msaa : depth);
+ if (vrs.is_valid()) {
+ fb.push_back(vrs);
+ }
+
int v_count = (p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) ? view_count : 1;
RID framebuffer = RD::get_singleton()->framebuffer_create(fb, RD::INVALID_ID, v_count);
color_framebuffers[p_color_pass_flags] = framebuffer;
@@ -1673,8 +1651,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
continue_depth = !finish_depth;
}
- RID null_rids[2];
- _pre_opaque_render(p_render_data, using_ssao, using_ssil, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_views : null_rids, render_buffer ? render_buffer->voxelgi_buffer : RID());
+ RID nullrids[RendererSceneRender::MAX_RENDER_VIEWS];
+ _pre_opaque_render(p_render_data, using_ssao, using_ssil, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_views : nullrids, render_buffer ? render_buffer->voxelgi_buffer : RID(), render_buffer ? render_buffer->vrs_views : nullrids);
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 9e1f1b9954..ff712a20a1 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -107,11 +107,14 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID depth_normal_roughness_voxelgi_fb;
RID color_only_fb;
RID specular_only_fb;
+
+ RID vrs;
+
int width, height;
HashMap<uint32_t, RID> color_framebuffers;
// for multiview
- uint32_t view_count;
+ uint32_t view_count = 1;
RID color_views[RendererSceneRender::MAX_RENDER_VIEWS]; // we should rewrite this so we get access to the existing views in our renderer, something we can address when we reorg this
RID depth_views[RendererSceneRender::MAX_RENDER_VIEWS]; // we should rewrite this so we get access to the existing views in our renderer, something we can address when we reorg this
RID color_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
@@ -120,13 +123,14 @@ class RenderForwardClustered : public RendererSceneRenderRD {
RID normal_roughness_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
RID voxelgi_views[RendererSceneRender::MAX_RENDER_VIEWS];
RID voxelgi_msaa_views[RendererSceneRender::MAX_RENDER_VIEWS];
+ RID vrs_views[RendererSceneRender::MAX_RENDER_VIEWS];
RID render_sdfgi_uniform_set;
void ensure_specular();
void ensure_voxelgi();
void ensure_velocity();
void clear();
- virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count);
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, bool p_use_taa, uint32_t p_view_count, RID p_vrs_texture);
RID get_color_pass_fb(uint32_t p_color_pass_flags);
~RenderBufferDataForwardClustered();