diff options
author | jfons <joan.fonssanchez@gmail.com> | 2022-04-11 11:53:49 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2022-04-11 11:53:49 +0200 |
commit | bdc239a5a95b86cfb5d09e1e623e9f6daa3ad669 (patch) | |
tree | b4818c4d4b544ddb91de2c06174b51d6b40f7197 /servers/rendering/renderer_rd/forward_clustered | |
parent | bf153b82c73755bf898df9de33ac2116ebe914b9 (diff) |
Fix Vulkan validation errors on default depth textures
The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index e24d020a14..365bef896f 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2273,7 +2273,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { - texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH); } u.append_id(texture); uniforms.push_back(u); @@ -2285,7 +2285,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { u.append_id(directional_shadow_get_texture()); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH)); } uniforms.push_back(u); } @@ -2342,7 +2342,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID(); - RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH); u.append_id(texture); uniforms.push_back(u); } @@ -2499,7 +2499,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te RD::Uniform u; u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH); u.append_id(texture); uniforms.push_back(u); } @@ -2509,7 +2509,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te RD::Uniform u; u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_DEPTH); u.append_id(texture); uniforms.push_back(u); } |