diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-04-02 16:29:04 +1100 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-04-02 16:29:04 +1100 |
commit | b8be7903f3be669415295281222c52065e0ff621 (patch) | |
tree | d48ff065fabf865b4abe765be2100c22628078ed /servers/rendering/renderer_rd/forward_clustered | |
parent | 7bb963efe9083662baa356f56a2d5c368b96a9a0 (diff) |
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 57 |
1 files changed, 32 insertions, 25 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 2b3ed4ffad..d1995eb39f 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -31,6 +31,7 @@ #include "render_forward_clustered.h" #include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" @@ -316,6 +317,7 @@ bool RenderForwardClustered::free(RID p_rid) { template <RenderForwardClustered::PassMode p_pass_mode, uint32_t p_color_pass_flags> void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { + RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; @@ -491,12 +493,12 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p //skeleton and blend shape if (surf->owner->mesh_instance.is_valid()) { - storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); } else { - storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); } - index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index); + index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index); if (prev_vertex_array_rd != vertex_array_rd) { RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd); @@ -963,6 +965,8 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; } void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) { + RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); + if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; scene_state.used_screen_texture = false; @@ -1099,7 +1103,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con // LOD - if (p_render_data->screen_mesh_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) { + if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) { //lod Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal); Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal); @@ -1123,7 +1127,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } uint32_t indices; - surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices); + surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices); if (p_render_data->render_info) { indices = _indices_to_primitives(surf->primitive, indices); if (p_render_list == RENDER_LIST_OPAQUE) { //opaque @@ -1135,13 +1139,13 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } else { surf->sort.lod_index = 0; if (p_render_data->render_info) { - uint32_t to_draw = storage->mesh_surface_get_vertices_drawn_count(surf->surface); + uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); to_draw = _indices_to_primitives(surf->primitive, to_draw); to_draw *= inst->instance_count; if (p_render_list == RENDER_LIST_OPAQUE) { //opaque - p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface); + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow - p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += storage->mesh_surface_get_vertices_drawn_count(surf->surface); + p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); } } } @@ -2610,6 +2614,8 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g } void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { + RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); + bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha; bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; @@ -2660,10 +2666,10 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = (SceneShaderForwardClustered::MaterialData *)RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::SHADER_TYPE_3D); - RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh); + RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh); if (shadow_mesh.is_valid()) { - surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface); + surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface); } } else { @@ -2676,8 +2682,8 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet sdcache->shader = p_material->shader_data; sdcache->material_uniform_set = p_material->uniform_set; - sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface); - sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface); + sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface); + sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface); sdcache->surface_index = p_surface; if (ginstance->data->dirty_dependencies) { @@ -2773,6 +2779,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw } void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { + RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (ginstance->data->dirty_dependencies) { @@ -2786,7 +2793,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome uint32_t surface_count; RID mesh = ginstance->data->base; - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); if (materials) { //if no materials, no surfaces. const RID *inst_materials = ginstance->data->surface_materials.ptr(); @@ -2803,19 +2810,19 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome } break; case RS::INSTANCE_MULTIMESH: { - RID mesh = storage->multimesh_get_mesh(ginstance->data->base); + RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base); if (mesh.is_valid()) { const RID *materials = nullptr; uint32_t surface_count; - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); if (materials) { for (uint32_t j = 0; j < surface_count; j++) { _geometry_instance_add_surface(ginstance, j, materials[j], mesh); } } - ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base); + ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base); } } break; @@ -2840,7 +2847,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome const RID *materials = nullptr; uint32_t surface_count; - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); if (materials) { for (uint32_t k = 0; k < surface_count; k++) { _geometry_instance_add_surface(ginstance, k, materials[k], mesh); @@ -2864,17 +2871,17 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; - if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { + if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; } - if (storage->multimesh_uses_colors(ginstance->data->base)) { + if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; } - if (storage->multimesh_uses_custom_data(ginstance->data->base)) { + if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; } - ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); + ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; @@ -2891,10 +2898,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { - if (storage->skeleton_is_valid(ginstance->data->skeleton)) { - ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); + if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { + ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); if (ginstance->data->dirty_dependencies) { - storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); + mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); } } } @@ -2934,7 +2941,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { - ginstance->instance_count = static_cast<RenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base); } } break; default: { |