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authororosmatthew <orosmatthew@pm.me>2022-01-29 14:38:39 -0500
committerorosmatthew <orosmatthew@pm.me>2022-01-30 11:54:27 -0500
commitb0202c3a7d1921329859d3b4494184597d2de6b5 (patch)
treebf594ff1b7ac5a0af04a1b55dc12380895963b5d /servers/rendering/renderer_rd/forward_clustered
parent2f57a11ed9b383706b72783c0d9b1e869774e08a (diff)
Fix orthogonal camera auto LOD calculation
- Do not take orthogonal camera's distance into account when calculating LOD. - Only take into account screen size taken up.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 36604073cc..87301a9d3a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1081,6 +1081,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
+ if (p_render_data->cam_ortogonal) {
+ distance = 1.0;
+ }
+
uint32_t indices;
surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {