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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-16 11:25:20 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-16 11:25:20 +0300
commit9de779344c33033b89a2e08417934cecc9cb4756 (patch)
tree2d987344a5c3d412128b1b9386f55e2ba4572957 /servers/rendering/renderer_rd/forward_clustered
parent437b0dd5f62ec1b949380493889e9351bbc34892 (diff)
Makes a clear error message if shader compilation failed
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 89d14e871a..be18a73989 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -131,9 +131,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
- if (err != OK) {
- return;
- }
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = shader_singleton->shader.version_create();