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authorclayjohn <claynjohn@gmail.com>2023-03-02 18:15:21 -0800
committerYuri Sizov <yuris@humnom.net>2023-03-13 21:43:38 +0100
commit925381201be45a19e27a7093410033acb214f97c (patch)
tree96f182584e0f0c32559390b0e03738f32906566b /servers/rendering/renderer_rd/forward_clustered
parent48a639f4a5919cd8f1713d7ac8376447fb1de2ac (diff)
Add a few more rendering timestamps
(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05)
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp29
1 files changed, 18 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index e0128bfe25..91789201c6 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1972,22 +1972,25 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_list_end();
RD::get_singleton()->draw_command_end_label();
}
+ if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ RENDER_TIMESTAMP("Resolve MSAA");
- if (!can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
- // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
- for (uint32_t v = 0; v < rb->get_view_count(); v++) {
- RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
- }
- if (using_separate_specular) {
+ if (!can_continue_color) {
+ // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
- RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v));
+ RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
+ }
+ if (using_separate_specular) {
+ for (uint32_t v = 0; v < rb->get_view_count(); v++) {
+ RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v));
+ }
}
}
- }
- if (!can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
- for (uint32_t v = 0; v < rb->get_view_count(); v++) {
- resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
+ if (!can_continue_depth) {
+ for (uint32_t v = 0; v < rb->get_view_count(); v++) {
+ resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
+ }
}
}
@@ -2016,11 +2019,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
if (scene_state.used_screen_texture) {
+ RENDER_TIMESTAMP("Copy Screen Texture");
+
// Copy screen texture to backbuffer so we can read from it
_render_buffers_copy_screen_texture(p_render_data);
}
if (scene_state.used_depth_texture) {
+ RENDER_TIMESTAMP("Copy Depth Texture");
+
// Copy depth texture to backbuffer so we can read from it
_render_buffers_copy_depth_texture(p_render_data);
}