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authorreduz <reduzio@gmail.com>2021-04-27 12:43:49 -0300
committerreduz <reduzio@gmail.com>2021-04-30 17:38:02 -0300
commit90056460ad8e22d9166523dcb2defebb0581f95c (patch)
treed4cb11cbd03dc5b401f41627217b5d82cf06d195 /servers/rendering/renderer_rd/forward_clustered
parent0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff)
Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp34
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
4 files changed, 22 insertions, 24 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2c63eed4f2..89e88f23b3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -466,6 +466,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
+ instance_count /= surf->owner->trail_steps;
+ }
+
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
@@ -2379,9 +2383,13 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
+ if (p_material->shader_data->uses_particle_trails) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
+ }
+
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
@@ -2550,7 +2558,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base);
+ ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -2564,42 +2572,26 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- uint32_t stride;
if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
- stride = 2;
- } else {
- stride = 3;
}
if (storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
- stride += 1;
}
if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
- stride += 1;
}
- ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- uint32_t stride;
- if (false) { // 2D particles
- ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
- stride = 2;
- } else {
- stride = 3;
- }
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
- stride += 1;
-
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
- stride += 1;
- ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
+ //for particles, stride is the trail size
+ ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
@@ -2608,7 +2600,6 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON;
ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
@@ -2643,6 +2634,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStora
switch (p_notification) {
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
case RendererStorage::DEPENDENCY_CHANGED_MESH:
+ case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 72e84a6f24..05de10ae28 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -196,9 +196,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
- INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT = 16,
- INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_MASK = 0x7,
- INSTANCE_DATA_FLAG_SKELETON = 1 << 19,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
};
struct SceneState {
@@ -398,6 +398,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
FLAG_USES_DEPTH_TEXTURE = 8192,
FLAG_USES_NORMAL_TEXTURE = 16384,
FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
+ FLAG_USES_PARTICLE_TRAILS = 65536,
};
union {
@@ -453,6 +454,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
uint32_t layer_mask = 1;
RID transforms_uniform_set;
uint32_t instance_count = 0;
+ uint32_t trail_steps = 1;
RID mesh_instance;
bool can_sdfgi = false;
//used during setup
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 15982b4b29..df2931126b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -73,6 +73,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_time = false;
writes_modelview_or_projection = false;
uses_world_coordinates = false;
+ uses_particle_trails = false;
int depth_drawi = DEPTH_DRAW_OPAQUE;
@@ -101,6 +102,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.render_mode_flags["unshaded"] = &unshaded;
actions.render_mode_flags["wireframe"] = &wireframe;
+ actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
@@ -714,6 +716,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+ actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 953a5291c8..7c8879686b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -126,6 +126,7 @@ public:
bool uses_discard;
bool uses_roughness;
bool uses_normal;
+ bool uses_particle_trails;
bool unshaded;
bool uses_vertex;