diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-04-27 10:08:26 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-04-27 10:08:26 +0200 |
commit | 8dfa12cae729258155fbad51ed41f1bb3ad1006a (patch) | |
tree | 15a556638bbff71f35e8b42879ccd6570e1f64fb /servers/rendering/renderer_rd/forward_clustered | |
parent | f8cfff2aa6adcb2665f237d487611f8b2a63099f (diff) | |
parent | de4c97758af117af97fad58e4a80ffeba0154ba8 (diff) |
Merge pull request #59979 from bruvzg/cpp_check2
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 3be15db9e8..ace948d149 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -210,7 +210,7 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c tf.array_layers = view_count; // create a layer for every view tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { + const RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { RD::TEXTURE_SAMPLES_1, RD::TEXTURE_SAMPLES_2, RD::TEXTURE_SAMPLES_4, diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index c30499da29..0e588aecb4 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -218,7 +218,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16, INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF, INSTANCE_DATA_FLAGS_FADE_SHIFT = 24, - INSTANCE_DATA_FLAGS_FADE_MASK = 0xFF << INSTANCE_DATA_FLAGS_FADE_SHIFT + INSTANCE_DATA_FLAGS_FADE_MASK = 0xFFUL << INSTANCE_DATA_FLAGS_FADE_SHIFT }; struct SceneState { |