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author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-19 10:10:54 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-19 10:10:54 +0100 |
commit | 8b8e858778bbf9e0dad66335f351920332c547de (patch) | |
tree | 60786c000c2c0d975feb95e86d3ab98c7db1fd71 /servers/rendering/renderer_rd/forward_clustered | |
parent | 74b110a736c35d7183898b01b2f03db3bb98a5a5 (diff) | |
parent | 4a1c28460e3d85d2d7505970ce3a6c2e6f404f15 (diff) |
Merge pull request #54489 from briansemrau/texture-delete-update
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h | 1 |
2 files changed, 0 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index a27ea75017..7987a98b0e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -463,7 +463,6 @@ SceneShaderForwardClustered::MaterialData::~MaterialData() { RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) { MaterialData *material_data = memnew(MaterialData); material_data->shader_data = p_shader; - material_data->last_frame = false; //update will happen later anyway so do nothing. return material_data; } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 8e7bbad63e..33049fad9c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -189,7 +189,6 @@ public: } struct MaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; ShaderData *shader_data; RID uniform_set; uint64_t last_pass = 0; |