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authorBrian Semrau <brian.semrau@gmail.com>2021-11-12 21:38:19 -0500
committerBrian Semrau <brian.semrau@gmail.com>2021-11-12 21:51:14 -0500
commit716e15cd26e67c34601393f7624815890b30c28f (patch)
treec9bde2be2ad5fec27fb2a31b3f7217562726b24e /servers/rendering/renderer_rd/forward_clustered
parent19571c9c4bb8c388ac5d9a0255a8c18c4680b7df (diff)
Fix multimesh still drawing when visible instances is zero
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0f5af96417..22e3bbdb00 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -334,6 +334,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
+ if (surf->owner->instance_count == 0) {
+ continue;
+ }
+
push_constant.base_index = i + p_params->element_offset;
RID material_uniform_set;