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authorBastiaan Olij <mux213@gmail.com>2022-04-08 00:00:51 +1000
committerBastiaan Olij <mux213@gmail.com>2022-04-17 12:59:50 +1000
commit6b28d94e77e0370225d823bd6a61ec3e159317a8 (patch)
tree5892314bdd4d0a4bcebe4f238ef3e79b4c464e31 /servers/rendering/renderer_rd/forward_clustered
parentf7ca732df19c968693d5d1300f54a88a71c1bf11 (diff)
Merge canvas and decal into TextureStorage and add render target
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index b541e6ca88..63dc0175f7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -30,8 +30,8 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -2167,7 +2167,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -2175,7 +2175,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb();
u.append_id(decal_atlas);
uniforms.push_back(u);
}