diff options
author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-12-13 15:39:53 +0300 |
---|---|---|
committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-12-15 10:02:59 +0300 |
commit | 56954485ed865d84a152acb2c0ee7dc9ebcdbacf (patch) | |
tree | 5e690a52063c081e80f8e2cd6ad0091395d56708 /servers/rendering/renderer_rd/forward_clustered | |
parent | ec4de82ab322504cf1775fe76fe93e77d5f1f71e (diff) |
Refactor `ShaderData` & fix the sorting of shader uniforms
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 94 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h | 10 |
2 files changed, 0 insertions, 104 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index b5d4098e65..6abf41a76f 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -37,10 +37,6 @@ using namespace RendererSceneRenderImplementation; -void SceneShaderForwardClustered::ShaderData::set_path_hint(const String &p_path) { - path = p_path; -} - void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { //compile @@ -380,87 +376,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { valid = true; } -void SceneShaderForwardClustered::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) { - if (!p_texture.is_valid()) { - if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { - default_texture_params[p_name].erase(p_index); - - if (default_texture_params[p_name].is_empty()) { - default_texture_params.erase(p_name); - } - } - } else { - if (!default_texture_params.has(p_name)) { - default_texture_params[p_name] = HashMap<int, RID>(); - } - default_texture_params[p_name][p_index] = p_texture; - } -} - -void SceneShaderForwardClustered::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { - HashMap<int, StringName> order; - - for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { - if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL || - E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE || - E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE || - E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { - // Don't expose any of these. - continue; - } - - if (E.value.texture_order >= 0) { - order[E.value.texture_order + 100000] = E.key; - } else { - order[E.value.order] = E.key; - } - } - - String last_group; - for (const KeyValue<int, StringName> &E : order) { - String group = uniforms[E.value].group; - if (!uniforms[E.value].subgroup.is_empty()) { - group += "::" + uniforms[E.value].subgroup; - } - - if (group != last_group) { - PropertyInfo pi; - pi.usage = PROPERTY_USAGE_GROUP; - pi.name = group; - p_param_list->push_back(pi); - - last_group = group; - } - - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); - pi.name = E.value; - p_param_list->push_back(pi); - } -} - -void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const { - for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { - if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { - continue; - } - - RendererMaterialStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E.value); - p.info.name = E.key; //supply name - p.index = E.value.instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); - p_param_list->push_back(p); - } -} - -bool SceneShaderForwardClustered::ShaderData::is_parameter_texture(const StringName &p_param) const { - if (!uniforms.has(p_param)) { - return false; - } - - return uniforms[p_param].texture_order >= 0; -} - bool SceneShaderForwardClustered::ShaderData::is_animated() const { return (uses_fragment_time && uses_discard) || (uses_vertex_time && uses_vertex); } @@ -473,15 +388,6 @@ bool SceneShaderForwardClustered::ShaderData::casts_shadows() const { return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED)); } -Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const { - if (uniforms.has(p_parameter)) { - ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); - } - return Variant(); -} - RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_source_code() const { SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 194edf2dcb..51e4dd44d5 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -139,16 +139,12 @@ public: PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_VERSION_MAX]; PipelineCacheRD color_pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_COLOR_PASS_FLAG_COUNT]; - String path; - - HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; Vector<uint32_t> ubo_offsets; uint32_t ubo_size = 0; String code; - HashMap<StringName, HashMap<int, RID>> default_texture_params; DepthDraw depth_draw = DEPTH_DRAW_OPAQUE; DepthTest depth_test = DEPTH_TEST_ENABLED; @@ -183,15 +179,9 @@ public: uint32_t index = 0; virtual void set_code(const String &p_Code); - virtual void set_path_hint(const String &p_path); - virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); - virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; - void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; - virtual bool is_parameter_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; virtual RS::ShaderNativeSourceCode get_native_source_code() const; SelfList<ShaderData> shader_list_element; 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