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authorYuri Roubinsky <chaosus89@gmail.com>2022-03-29 08:43:31 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-03-29 08:43:31 +0300
commit509598e8c0112d6c5633652d1eda25eb670b24c9 (patch)
treec3a0e7a861f66b4de478cc94ccc45e5d1c06e1fc /servers/rendering/renderer_rd/forward_clustered
parentc5efda5f4ef983c74068ab39f2eb47292cd7b4e9 (diff)
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 33ad2c2c31..5a0ed7ebad 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -616,7 +616,6 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.renames["LIGHT_COLOR"] = "light_color";
actions.renames["LIGHT"] = "light";
actions.renames["ATTENUATION"] = "attenuation";
- actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions.renames["SPECULAR_LIGHT"] = "specular_light";