diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 18:56:43 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-28 18:46:59 +0200 |
commit | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (patch) | |
tree | 791d890cb434e4b67513518d3b6507e53b02065c /servers/rendering/renderer_rd/forward_clustered | |
parent | 2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff) |
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 872a27fda1..a03c405b3d 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2383,7 +2383,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 14; - u.append_id(RendererRD::MaterialStorage::get_singleton()->global_variables_get_storage_buffer()); + u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer()); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 6f4a7f6a84..c84a4469ae 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -788,7 +788,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; - actions.global_buffer_array_variable = "global_variables.data"; + actions.global_buffer_array_variable = "global_shader_uniforms.data"; actions.instance_uniform_index_variable = "instances.data[instance_index_interp].instance_uniforms_ofs"; compiler.initialize(actions); |