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authorreduz <reduzio@gmail.com>2022-05-19 17:00:06 +0200
committerreduz <reduzio@gmail.com>2022-05-20 22:40:38 +0200
commit45af29da8095af16729955117a165d23e77cd740 (patch)
tree0436c59187702466a73d05caf9688a58e5935afd /servers/rendering/renderer_rd/forward_clustered
parent410893ad0fb6f0d7d774b6529581d886defd6cf0 (diff)
Add a new HashSet template
* Intended to replace RBSet in most cases. * Optimized for iteration speed
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index c22b2f243d..a4eb0656b7 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -239,7 +239,7 @@ public:
ShaderData *overdraw_material_shader_ptr = nullptr;
Vector<RD::PipelineSpecializationConstant> default_specialization_constants;
- RBSet<uint32_t> valid_color_pass_pipelines;
+ HashSet<uint32_t> valid_color_pass_pipelines;
SceneShaderForwardClustered();
~SceneShaderForwardClustered();