diff options
author | reduz <reduzio@gmail.com> | 2021-06-04 19:47:26 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-06-05 09:28:56 -0300 |
commit | 32625145c8ba20a304c1f70090c34dfe7e9be435 (patch) | |
tree | 7925f9c6e37951800b453a3521f79009ce6dfa61 /servers/rendering/renderer_rd/forward_clustered | |
parent | 7085c0d80110c4c3f90fcc12f609650144e08712 (diff) |
Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
4 files changed, 89 insertions, 89 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 9a9d7a1214..e1c2836f6c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -93,8 +93,8 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() } } -void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() { - if (!giprobe_buffer.is_valid()) { +void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() { + if (!voxelgi_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; tf.width = width; @@ -105,41 +105,41 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() RD::TextureFormat tf_aa = tf; tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; tf_aa.samples = texture_samples; - giprobe_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); + voxelgi_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); } else { tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; } tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; - giprobe_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + voxelgi_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector<RID> fb; if (msaa != RS::VIEWPORT_MSAA_DISABLED) { fb.push_back(depth_msaa); fb.push_back(normal_roughness_buffer_msaa); - fb.push_back(giprobe_buffer_msaa); + fb.push_back(voxelgi_buffer_msaa); } else { fb.push_back(depth); fb.push_back(normal_roughness_buffer); - fb.push_back(giprobe_buffer); + fb.push_back(voxelgi_buffer); } - depth_normal_roughness_giprobe_fb = RD::get_singleton()->framebuffer_create(fb); + depth_normal_roughness_voxelgi_fb = RD::get_singleton()->framebuffer_create(fb); } } void RenderForwardClustered::RenderBufferDataForwardClustered::clear() { - if (giprobe_buffer != RID()) { - RD::get_singleton()->free(giprobe_buffer); - giprobe_buffer = RID(); + if (voxelgi_buffer != RID()) { + RD::get_singleton()->free(voxelgi_buffer); + voxelgi_buffer = RID(); - if (giprobe_buffer_msaa.is_valid()) { - RD::get_singleton()->free(giprobe_buffer_msaa); - giprobe_buffer_msaa = RID(); + if (voxelgi_buffer_msaa.is_valid()) { + RD::get_singleton()->free(voxelgi_buffer_msaa); + voxelgi_buffer_msaa = RID(); } - depth_normal_roughness_giprobe_fb = RID(); + depth_normal_roughness_voxelgi_fb = RID(); } if (color_msaa.is_valid()) { @@ -398,8 +398,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI; } break; case PASS_MODE_DEPTH_MATERIAL: { shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; @@ -498,8 +498,8 @@ void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_lis case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { - _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); } break; case PASS_MODE_DEPTH_MATERIAL: { _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); @@ -948,14 +948,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - if (inst->gi_probes[0].is_valid()) { + if (inst->voxel_gi_instances[0].is_valid()) { uint32_t probe0_index = 0xFFFF; uint32_t probe1_index = 0xFFFF; - for (uint32_t j = 0; j < scene_state.giprobes_used; j++) { - if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) { + for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) { + if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) { probe0_index = j; - } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) { + } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) { probe1_index = j; } } @@ -966,7 +966,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } inst->gi_offset_cache = probe0_index | (probe1_index << 16); - flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; + flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI; uses_gi = true; } else { if (p_using_sdfgi && inst->can_sdfgi) { @@ -1061,10 +1061,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } } -void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) { - scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); - for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { - scene_state.giprobe_ids[i] = p_giprobes[i]; +void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) { + scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS)); + for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) { + scene_state.voxelgi_ids[i] = p_voxelgis[i]; } } @@ -1120,7 +1120,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool using_separate_specular = false; bool using_ssr = false; bool using_sdfgi = false; - bool using_giprobe = false; + bool using_voxelgi = false; bool reverse_cull = false; if (render_buffer) { @@ -1129,19 +1129,19 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co opaque_framebuffer = render_buffer->color_fb; - if (p_render_data->gi_probes->size() > 0) { - using_giprobe = true; + if (p_render_data->voxel_gi_instances->size() > 0) { + using_voxelgi = true; } - if (!p_render_data->environment.is_valid() && using_giprobe) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE; + if (!p_render_data->environment.is_valid() && using_voxelgi) { + depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI; - } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) { + } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) { if (environment_is_sdfgi_enabled(p_render_data->environment)) { - depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe + depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi using_sdfgi = true; } else { - depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; + depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } if (environment_is_ssr_enabled(p_render_data->environment)) { @@ -1164,10 +1164,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co depth_framebuffer = render_buffer->depth_normal_roughness_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); } break; - case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { _allocate_normal_roughness_texture(render_buffer); - render_buffer->ensure_giprobe(); - depth_framebuffer = render_buffer->depth_normal_roughness_giprobe_fb; + render_buffer->ensure_voxelgi(); + depth_framebuffer = render_buffer->depth_normal_roughness_voxelgi_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); depth_pass_clear.push_back(Color(0, 0, 0, 0)); } break; @@ -1198,12 +1198,12 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_begin_label("Render Setup"); _setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform); - _setup_giprobes(*p_render_data->gi_probes); + _setup_voxelgis(*p_render_data->voxel_gi_instances); _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe); + _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi); render_list[RENDER_LIST_OPAQUE].sort_by_key(); render_list[RENDER_LIST_ALPHA].sort_by_depth(); _fill_instance_data(RENDER_LIST_OPAQUE); @@ -1293,7 +1293,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co clear_color = p_default_bg_color; } - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; + bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; bool depth_pre_pass = depth_framebuffer.is_valid(); @@ -1301,7 +1301,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool continue_depth = false; if (depth_pre_pass) { //depth pre pass - bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe); + bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); if (needs_pre_resolve) { RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)"); } else { @@ -1312,32 +1312,32 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); RD::get_singleton()->draw_list_end(); //start compute processes here, so they run at the same time as depth pre-pass - _post_prepass_render(p_render_data, using_sdfgi || using_giprobe); + _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); } RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass"); RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); - bool finish_depth = using_ssao || using_sdfgi || using_giprobe; + bool finish_depth = using_ssao || using_sdfgi || using_voxelgi; RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); RD::get_singleton()->draw_command_end_label(); if (needs_pre_resolve) { - _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe); + _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass"); - if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) { + if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) { if (needs_pre_resolve) { RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); } static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; - storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); + storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_voxelgi ? render_buffer->voxelgi_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_voxelgi ? render_buffer->voxelgi_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); } else if (finish_depth) { RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth); } @@ -1347,7 +1347,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co continue_depth = !finish_depth; } - _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID()); + _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_voxelgi, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->voxelgi_buffer : RID()); RD::get_singleton()->draw_command_begin_label("Render Opaque Pass"); @@ -1363,8 +1363,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; { - bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); - bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_giprobes || debug_sdfgi_probes); + bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); + bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); //regular forward for now Vector<Color> c; @@ -1389,8 +1389,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_end_label(); - if (debug_giprobes) { - //debug giprobes + if (debug_voxelgis) { + //debug voxelgis bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); @@ -1398,16 +1398,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co dc.set_depth_correction(true); CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - RD::get_singleton()->draw_command_begin_label("Debug GIProbes"); - for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) { - gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); + RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs"); + for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) { + gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0); } RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); } if (debug_sdfgi_probes) { - //debug giprobes + //debug voxelgis bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); @@ -2059,11 +2059,11 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { - if (p_render_data && i < (int)p_render_data->gi_probes->size()) { - RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]); + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { + if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { + RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -2170,7 +2170,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer()); + u.ids.push_back(rb ? render_buffers_get_voxel_gi_buffer(p_render_data->render_buffers) : render_buffers_get_default_voxel_gi_buffer()); uniforms.push_back(u); } { @@ -2279,13 +2279,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te } { - // No GIProbes + // No VoxelGIs RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.resize(MAX_GI_PROBES); + u.ids.resize(MAX_VOXEL_GI_INSTANCESS); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - for (int i = 0; i < MAX_GI_PROBES; i++) { + for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { u.ids.write[i] = default_tex; } @@ -2633,7 +2633,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome ginstance->can_sdfgi = false; if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { - if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { + if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } } @@ -2816,7 +2816,7 @@ void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry } uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { - return (1 << RS::INSTANCE_GI_PROBE); + return (1 << RS::INSTANCE_VOXEL_GI); } void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { } @@ -2837,19 +2837,19 @@ AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_inst return ginstance->data->aabb; } -void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { +void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); ERR_FAIL_COND(!ginstance); - if (p_gi_probe_instance_count > 0) { - ginstance->gi_probes[0] = p_gi_probe_instances[0]; + if (p_voxel_gi_instance_count > 0) { + ginstance->voxel_gi_instances[0] = p_voxel_gi_instances[0]; } else { - ginstance->gi_probes[0] = RID(); + ginstance->voxel_gi_instances[0] = RID(); } - if (p_gi_probe_instance_count > 1) { - ginstance->gi_probes[1] = p_gi_probe_instances[1]; + if (p_voxel_gi_instance_count > 1) { + ginstance->voxel_gi_instances[1] = p_voxel_gi_instances[1]; } else { - ginstance->gi_probes[1] = RID(); + ginstance->voxel_gi_instances[1] = RID(); } } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 86c04eb08e..e276e55de2 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -52,9 +52,9 @@ class RenderForwardClustered : public RendererSceneRenderRD { enum { SDFGI_MAX_CASCADES = 8, - MAX_GI_PROBES = 8, + MAX_VOXEL_GI_INSTANCESS = 8, MAX_LIGHTMAPS = 8, - MAX_GI_PROBES_PER_INSTANCE = 2, + MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE = 2, INSTANCE_DATA_BUFFER_MIN_SIZE = 4096 }; @@ -79,7 +79,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID depth; RID specular; RID normal_roughness_buffer; - RID giprobe_buffer; + RID voxelgi_buffer; RS::ViewportMSAA msaa; RD::TextureSamples texture_samples; @@ -89,11 +89,11 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID specular_msaa; RID normal_roughness_buffer_msaa; RID roughness_buffer_msaa; - RID giprobe_buffer_msaa; + RID voxelgi_buffer_msaa; RID depth_fb; RID depth_normal_roughness_fb; - RID depth_normal_roughness_giprobe_fb; + RID depth_normal_roughness_voxelgi_fb; RID color_fb; RID color_specular_fb; RID specular_only_fb; @@ -101,7 +101,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID render_sdfgi_uniform_set; void ensure_specular(); - void ensure_giprobe(); + void ensure_voxelgi(); void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); @@ -132,7 +132,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { PASS_MODE_SHADOW_DP, PASS_MODE_DEPTH, PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI, PASS_MODE_DEPTH_MATERIAL, PASS_MODE_SDF, }; @@ -189,7 +189,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8, INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9, INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10, - INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11, + INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 11, INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, @@ -318,8 +318,8 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint32_t max_lightmap_captures; RID lightmap_capture_buffer; - RID giprobe_ids[MAX_GI_PROBES]; - uint32_t giprobes_used = 0; + RID voxelgi_ids[MAX_VOXEL_GI_INSTANCESS]; + uint32_t voxelgis_used = 0; bool used_screen_texture = false; bool used_normal_texture = false; @@ -350,7 +350,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { static RenderForwardClustered *singleton; void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); - void _setup_giprobes(const PagedArray<RID> &p_giprobes); + void _setup_voxelgis(const PagedArray<RID> &p_voxelgis); void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform); struct RenderElementInfo { @@ -459,7 +459,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { //used during setup uint32_t base_flags = 0; Transform3D transform; - RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; + RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE]; RID lightmap_instance; GeometryInstanceLightmapSH *lightmap_sh = nullptr; GeometryInstanceSurfaceDataCache *surface_caches = nullptr; @@ -603,7 +603,7 @@ public: virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); - virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 5a26b5abbb..6dbac0f7e1 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -311,7 +311,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { //none, leave empty } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI) { blend_state = blend_state_depth_normal_roughness_giprobe; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way @@ -563,7 +563,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); shader_versions.push_back(""); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 7c8879686b..6845133825 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -48,7 +48,7 @@ public: SHADER_VERSION_DEPTH_PASS, SHADER_VERSION_DEPTH_PASS_DP, SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, - SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, + SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI, SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL, SHADER_VERSION_DEPTH_PASS_WITH_SDF, SHADER_VERSION_COLOR_PASS, |