diff options
author | Ansraer <jacky2611@gmail.com> | 2022-03-09 20:37:21 +0100 |
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committer | Ansraer <jacky2611@gmail.com> | 2022-03-17 16:17:27 +0100 |
commit | 30a89b3f98d5a7cb3b5b037b5aa1f58b6e2d7455 (patch) | |
tree | 66ef845776de12c0d2e489b4e32f41d86b96874f /servers/rendering/renderer_rd/forward_clustered | |
parent | 922348f4c00e694961a7c9717abdcd0310c11973 (diff) |
Fix alpha scissor support
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 6b500260ef..b0814c668c 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2566,7 +2566,7 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); + bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha; bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; bool has_alpha = has_base_alpha || has_blend_alpha; @@ -2611,7 +2611,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; - if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index b4def4e11c..4cb8af423e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -57,6 +57,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { uses_point_size = false; uses_alpha = false; + uses_alpha_clip = false; uses_blend_alpha = false; uses_depth_pre_pass = false; uses_discard = false; @@ -107,6 +108,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { actions.render_mode_flags["particle_trails"] = &uses_particle_trails; actions.usage_flag_pointers["ALPHA"] = &uses_alpha; + actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip; actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; |