diff options
author | Bastiaan Olij <mux213@gmail.com> | 2021-05-05 15:41:12 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-05-10 21:52:15 +1000 |
commit | 308b26762bcc316f649b7c4fd81fb85f187ecd88 (patch) | |
tree | 667b5750c61e14913560831f165a69cf1f1e3973 /servers/rendering/renderer_rd/forward_clustered | |
parent | 6e3f47983cabb5f162eaec075d810f717985beda (diff) |
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 387 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h | 8 |
2 files changed, 213 insertions, 182 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index aadb7bac19..16c6273ff6 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -536,21 +536,21 @@ void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_p } } -void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { - //CameraMatrix projection = p_cam_projection; +void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { + //CameraMatrix projection = p_render_data->cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; correction.set_depth_correction(p_flip_y); - CameraMatrix projection = correction * p_cam_projection; + CameraMatrix projection = correction * p_render_data->cam_projection; //store camera into ubo RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix); RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); - RendererStorageRD::store_transform(p_cam_transform, scene_state.ubo.camera_matrix); - RendererStorageRD::store_transform(p_cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); + RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix); + RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); - scene_state.ubo.z_far = p_zfar; - scene_state.ubo.z_near = p_znear; + scene_state.ubo.z_far = p_render_data->z_far; + scene_state.ubo.z_near = p_render_data->z_near; scene_state.ubo.pancake_shadows = p_pancake_shadows; @@ -568,17 +568,17 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x; scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y; - scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_cluster_size); - scene_state.ubo.max_cluster_element_count_div_32 = p_max_cluster_elements / 32; + scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_render_data->cluster_size); + scene_state.ubo.max_cluster_element_count_div_32 = p_render_data->cluster_max_elements / 32; { - uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_cluster_size + 1; - uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_cluster_size + 1; + uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_render_data->cluster_size + 1; + uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_render_data->cluster_size + 1; scene_state.ubo.cluster_type_size = cluster_screen_width * cluster_screen_height * (scene_state.ubo.max_cluster_element_count_div_32 + 32); scene_state.ubo.cluster_width = cluster_screen_width; } - if (p_shadow_atlas.is_valid()) { - Vector2 sas = shadow_atlas_get_size(p_shadow_atlas); + if (p_render_data->shadow_atlas.is_valid()) { + Vector2 sas = shadow_atlas_get_size(p_render_data->shadow_atlas); scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / sas.x; scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / sas.y; } @@ -594,22 +594,22 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ scene_state.ubo.volumetric_fog_enabled = false; scene_state.ubo.fog_enabled = false; - if (p_render_buffers.is_valid()) { - RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); + if (p_render_data->render_buffers.is_valid()) { + RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers); if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { scene_state.ubo.gi_upscale_for_msaa = true; } - if (render_buffers_has_volumetric_fog(p_render_buffers)) { + if (render_buffers_has_volumetric_fog(p_render_data->render_buffers)) { scene_state.ubo.volumetric_fog_enabled = true; - float fog_end = render_buffers_get_volumetric_fog_end(p_render_buffers); + float fog_end = render_buffers_get_volumetric_fog_end(p_render_data->render_buffers); if (fog_end > 0.0) { scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end; } else { scene_state.ubo.volumetric_fog_inv_length = 1.0; } - float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup + float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_data->render_buffers); //reverse lookup if (fog_detail_spread > 0.0) { scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread; } else { @@ -618,26 +618,26 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ } } #if 0 - if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) { - scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_buffers); - scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_buffers); + if (p_render_data->render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { + scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_data->render_buffers); + scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_data->render_buffers); scene_state.ubo.sdfgi_cascade_probe_size[0] = scene_state.ubo.sdfgi_probe_axis_size - 1; //float version for performance scene_state.ubo.sdfgi_cascade_probe_size[1] = scene_state.ubo.sdfgi_probe_axis_size - 1; scene_state.ubo.sdfgi_cascade_probe_size[2] = scene_state.ubo.sdfgi_probe_axis_size - 1; - float csize = render_buffers_get_sdfgi_cascade_size(p_render_buffers); + float csize = render_buffers_get_sdfgi_cascade_size(p_render_data->render_buffers); scene_state.ubo.sdfgi_probe_to_uvw = 1.0 / float(scene_state.ubo.sdfgi_cascade_probe_size[0]); float occ_bias = 0.0; scene_state.ubo.sdfgi_occlusion_bias = occ_bias / csize; - scene_state.ubo.sdfgi_use_occlusion = render_buffers_is_sdfgi_using_occlusion(p_render_buffers); - scene_state.ubo.sdfgi_energy = render_buffers_get_sdfgi_energy(p_render_buffers); + scene_state.ubo.sdfgi_use_occlusion = render_buffers_is_sdfgi_using_occlusion(p_render_data->render_buffers); + scene_state.ubo.sdfgi_energy = render_buffers_get_sdfgi_energy(p_render_data->render_buffers); float cascade_voxel_size = (csize / scene_state.ubo.sdfgi_cascade_probe_size[0]); float occlusion_clamp = (cascade_voxel_size - 0.5) / cascade_voxel_size; scene_state.ubo.sdfgi_occlusion_clamp[0] = occlusion_clamp; scene_state.ubo.sdfgi_occlusion_clamp[1] = occlusion_clamp; scene_state.ubo.sdfgi_occlusion_clamp[2] = occlusion_clamp; - scene_state.ubo.sdfgi_normal_bias = (render_buffers_get_sdfgi_normal_bias(p_render_buffers) / csize) * scene_state.ubo.sdfgi_cascade_probe_size[0]; + scene_state.ubo.sdfgi_normal_bias = (render_buffers_get_sdfgi_normal_bias(p_render_data->render_buffers) / csize) * scene_state.ubo.sdfgi_cascade_probe_size[0]; //vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) ); //vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx; @@ -658,14 +658,14 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ for (uint32_t i = 0; i < scene_state.ubo.sdfgi_cascade_count; i++) { SceneState::UBO::SDFGICascade &c = scene_state.ubo.sdfgi_cascades[i]; - Vector3 pos = render_buffers_get_sdfgi_cascade_offset(p_render_buffers, i); - pos -= p_cam_transform.origin; //make pos local to camera, to reduce numerical error + Vector3 pos = render_buffers_get_sdfgi_cascade_offset(p_render_data->render_buffers, i); + pos -= p_render_data->cam_transform.origin; //make pos local to camera, to reduce numerical error c.position[0] = pos.x; c.position[1] = pos.y; c.position[2] = pos.z; - c.to_probe = 1.0 / render_buffers_get_sdfgi_cascade_probe_size(p_render_buffers, i); + c.to_probe = 1.0 / render_buffers_get_sdfgi_cascade_probe_size(p_render_data->render_buffers, i); - Vector3i probe_ofs = render_buffers_get_sdfgi_cascade_probe_offset(p_render_buffers, i); + Vector3i probe_ofs = render_buffers_get_sdfgi_cascade_probe_offset(p_render_data->render_buffers, i); c.probe_world_offset[0] = probe_ofs.x; c.probe_world_offset[1] = probe_ofs.y; c.probe_world_offset[2] = probe_ofs.z; @@ -682,18 +682,18 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ scene_state.ubo.use_reflection_cubemap = false; scene_state.ubo.ssao_enabled = false; - } else if (is_environment(p_environment)) { - RS::EnvironmentBG env_bg = environment_get_background(p_environment); - RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_environment); + } else if (is_environment(p_render_data->environment)) { + RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment); + RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment); - float bg_energy = environment_get_bg_energy(p_environment); + float bg_energy = environment_get_bg_energy(p_render_data->environment); scene_state.ubo.ambient_light_color_energy[3] = bg_energy; - scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_environment); + scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment); //ambient if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) { - Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_environment); + Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment); color = color.to_linear(); scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy; @@ -702,15 +702,15 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ scene_state.ubo.use_ambient_light = true; scene_state.ubo.use_ambient_cubemap = false; } else { - float energy = environment_get_ambient_light_energy(p_environment); - Color color = environment_get_ambient_light_color(p_environment); + float energy = environment_get_ambient_light_energy(p_render_data->environment); + Color color = environment_get_ambient_light_color(p_render_data->environment); color = color.to_linear(); scene_state.ubo.ambient_light_color_energy[0] = color.r * energy; scene_state.ubo.ambient_light_color_energy[1] = color.g * energy; scene_state.ubo.ambient_light_color_energy[2] = color.b * energy; - Basis sky_transform = environment_get_sky_orientation(p_environment); - sky_transform = sky_transform.inverse() * p_cam_transform.basis; + Basis sky_transform = environment_get_sky_orientation(p_render_data->environment); + sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis; RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform); scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY; @@ -718,43 +718,43 @@ void RenderForwardClustered::_setup_environment(RID p_environment, RID p_render_ } //specular - RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_environment); + RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment); if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) { scene_state.ubo.use_reflection_cubemap = true; } else { scene_state.ubo.use_reflection_cubemap = false; } - scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_environment); - scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_environment); - scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_environment); + scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_render_data->environment); + scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment); + scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment); - Color ao_color = environment_get_ao_color(p_environment).to_linear(); + Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear(); scene_state.ubo.ao_color[0] = ao_color.r; scene_state.ubo.ao_color[1] = ao_color.g; scene_state.ubo.ao_color[2] = ao_color.b; scene_state.ubo.ao_color[3] = ao_color.a; - scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_environment); - scene_state.ubo.fog_density = environment_get_fog_density(p_environment); - scene_state.ubo.fog_height = environment_get_fog_height(p_environment); - scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_environment); + scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment); + scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment); + scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment); + scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment); if (scene_state.ubo.fog_height_density >= 0.0001) { scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density; } - scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_environment); + scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment); - Color fog_color = environment_get_fog_light_color(p_environment).to_linear(); - float fog_energy = environment_get_fog_light_energy(p_environment); + Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear(); + float fog_energy = environment_get_fog_light_energy(p_render_data->environment); scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; - scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment); + scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment); } else { - if (p_reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { + if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { scene_state.ubo.use_ambient_light = false; } else { scene_state.ubo.use_ambient_light = true; @@ -867,7 +867,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u } } -void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) { +void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) { if (p_render_list == RENDER_LIST_OPAQUE) { scene_state.used_sss = false; scene_state.used_screen_texture = false; @@ -876,9 +876,9 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con } uint32_t lightmap_captures_used = 0; - Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); - near_plane.d += p_cam_projection.get_z_near(); - float z_max = p_cam_projection.get_z_far() - p_cam_projection.get_z_near(); + Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z)); + near_plane.d += p_render_data->cam_projection.get_z_near(); + float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near(); RenderList *rl = &render_list[p_render_list]; _update_dirty_geometry_instances(); @@ -892,8 +892,8 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con //fill list - for (int i = 0; i < (int)p_instances.size(); i++) { - GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>(p_instances[i]); + for (int i = 0; i < (int)p_render_data->instances->size(); i++) { + GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>((*p_render_data->instances)[i]); Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal); inst->depth = near_plane.distance_to(support_min); @@ -987,13 +987,13 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con // LOD - if (p_screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) { + if (p_render_data->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) { //lod - Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_lod_plane.normal); - Vector3 lod_support_max = inst->transformed_aabb.get_support(p_lod_plane.normal); + Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal); + Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal); - float distance_min = p_lod_plane.distance_to(lod_support_min); - float distance_max = p_lod_plane.distance_to(lod_support_max); + float distance_min = p_render_data->lod_camera_plane.distance_to(lod_support_min); + float distance_max = p_render_data->lod_camera_plane.distance_to(lod_support_max); float distance = 0.0; @@ -1006,7 +1006,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con distance = -distance_max; } - surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_lod_distance_multiplier, p_screen_lod_threshold); + surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); } else { surf->sort.lod_index = 0; } @@ -1090,28 +1090,21 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps } } -void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { +void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { RenderBufferDataForwardClustered *render_buffer = nullptr; - if (p_render_buffer.is_valid()) { - render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffer); + if (p_render_data->render_buffers.is_valid()) { + render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers); } - RendererSceneEnvironmentRD *env = get_environment(p_environment); + RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment); //first of all, make a new render pass //fill up ubo RENDER_TIMESTAMP("Setup 3D Scene"); - float lod_distance_multiplier = p_cam_projection.get_lod_multiplier(); - Plane lod_camera_plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); - - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { - p_screen_lod_threshold = 0.0; - } - //scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size; - Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); + Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents(); scene_state.ubo.viewport_size[0] = vp_he.x; scene_state.ubo.viewport_size[1] = vp_he.y; scene_state.ubo.directional_light_count = 0; @@ -1136,29 +1129,29 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform opaque_framebuffer = render_buffer->color_fb; - if (p_gi_probes.size() > 0) { + if (p_render_data->gi_probes->size() > 0) { using_giprobe = true; } - if (!p_environment.is_valid() && using_giprobe) { + if (!p_render_data->environment.is_valid() && using_giprobe) { depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE; - } else if (p_environment.is_valid() && (environment_is_ssr_enabled(p_environment) || environment_is_sdfgi_enabled(p_environment) || using_giprobe)) { - if (environment_is_sdfgi_enabled(p_environment)) { + } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) { + if (environment_is_sdfgi_enabled(p_render_data->environment)) { depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe using_sdfgi = true; } else { depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } - if (environment_is_ssr_enabled(p_environment)) { + if (environment_is_ssr_enabled(p_render_data->environment)) { render_buffer->ensure_specular(); using_separate_specular = true; using_ssr = true; opaque_specular_framebuffer = render_buffer->color_specular_fb; } - } else if (p_environment.is_valid() && (environment_is_ssao_enabled(p_environment) || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) { + } else if (p_render_data->environment.is_valid() && (environment_is_ssao_enabled(p_render_data->environment) || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) { depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } @@ -1183,17 +1176,18 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform } alpha_framebuffer = opaque_framebuffer; - } else if (p_reflection_probe.is_valid()) { - uint32_t resolution = reflection_probe_instance_get_resolution(p_reflection_probe); + } else if (p_render_data->reflection_probe.is_valid()) { + uint32_t resolution = reflection_probe_instance_get_resolution(p_render_data->reflection_probe); screen_size.x = resolution; screen_size.y = resolution; - opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_reflection_probe, p_reflection_probe_pass); - depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_reflection_probe, p_reflection_probe_pass); + opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); + depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); alpha_framebuffer = opaque_framebuffer; - if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { - p_environment = RID(); //no environment on interiors + if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + p_render_data->environment = RID(); //no environment on interiors + env = nullptr; } reverse_cull = true; // for some reason our views are inverted @@ -1203,13 +1197,13 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform RD::get_singleton()->draw_command_begin_label("Render Setup"); - _setup_lightmaps(p_lightmaps, p_cam_transform); - _setup_giprobes(p_gi_probes); - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + _setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform); + _setup_giprobes(*p_render_data->gi_probes); + _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - _fill_render_list(RENDER_LIST_OPAQUE, p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe, lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe); render_list[RENDER_LIST_OPAQUE].sort_by_key(); render_list[RENDER_LIST_ALPHA].sort_by_depth(); _fill_instance_data(RENDER_LIST_OPAQUE); @@ -1234,26 +1228,26 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black - } else if (is_environment(p_environment)) { - RS::EnvironmentBG bg_mode = environment_get_background(p_environment); - float bg_energy = environment_get_bg_energy(p_environment); + } else if (is_environment(p_render_data->environment)) { + RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment); + float bg_energy = environment_get_bg_energy(p_render_data->environment); switch (bg_mode) { case RS::ENV_BG_CLEAR_COLOR: { clear_color = p_default_bg_color; clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; - if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) { + if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) { draw_sky_fog_only = true; storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear())); } } break; case RS::ENV_BG_COLOR: { - clear_color = environment_get_bg_color(p_environment); + clear_color = environment_get_bg_color(p_render_data->environment); clear_color.r *= bg_energy; clear_color.g *= bg_energy; clear_color.b *= bg_energy; - if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) { + if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) { draw_sky_fog_only = true; storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear())); } @@ -1273,21 +1267,21 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform } } // setup sky if used for ambient, reflections, or background - if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) { + if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { RENDER_TIMESTAMP("Setup Sky"); RD::get_singleton()->draw_command_begin_label("Setup Sky"); - CameraMatrix projection = p_cam_projection; - if (p_reflection_probe.is_valid()) { + CameraMatrix projection = p_render_data->cam_projection; + if (p_render_data->reflection_probe.is_valid()) { CameraMatrix correction; correction.set_depth_correction(true); - projection = correction * p_cam_projection; + projection = correction * p_render_data->cam_projection; } - sky.setup(env, p_render_buffer, projection, p_cam_transform, screen_size, this); + sky.setup(env, p_render_data->render_buffers, projection, p_render_data->cam_transform, screen_size, this); RID sky_rid = env->sky; if (sky_rid.is_valid()) { - sky.update(env, projection, p_cam_transform, time); + sky.update(env, projection, p_render_data->cam_transform, time); radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid); } else { // do not try to draw sky if invalid @@ -1303,11 +1297,11 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; bool depth_pre_pass = depth_framebuffer.is_valid(); - bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); + bool using_ssao = depth_pre_pass && p_render_data->render_buffers.is_valid() && p_render_data->environment.is_valid() && environment_is_ssao_enabled(p_render_data->environment); bool continue_depth = false; if (depth_pre_pass) { //depth pre pass - bool needs_pre_resolve = _needs_post_prepass_render(using_sdfgi || using_giprobe); + bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe); if (needs_pre_resolve) { RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)"); } else { @@ -1318,21 +1312,21 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); RD::get_singleton()->draw_list_end(); //start compute processes here, so they run at the same time as depth pre-pass - _post_prepass_render(using_sdfgi || using_giprobe); + _post_prepass_render(p_render_data, using_sdfgi || using_giprobe); } RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass"); - RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); bool finish_depth = using_ssao || using_sdfgi || using_giprobe; - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); RD::get_singleton()->draw_command_end_label(); if (needs_pre_resolve) { - _pre_resolve_render(using_sdfgi || using_giprobe); + _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -1353,17 +1347,17 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform continue_depth = !finish_depth; } - _pre_opaque_render(using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID()); + _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID()); RD::get_singleton()->draw_command_begin_label("Render Opaque Pass"); - scene_state.ubo.directional_light_count = _get_render_state_directional_light_count(); + scene_state.ubo.directional_light_count = p_render_data->directional_light_count; - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); + _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid()); RENDER_TIMESTAMP("Render Opaque Pass"); - RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true); bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; @@ -1384,7 +1378,7 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used @@ -1402,11 +1396,11 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform CameraMatrix dc; dc.set_depth_correction(true); - CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); + CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); RD::get_singleton()->draw_command_begin_label("Debug GIProbes"); - for (int i = 0; i < (int)p_gi_probes.size(); i++) { - gi.debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); + for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) { + gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0); } RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); @@ -1419,10 +1413,10 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform CameraMatrix dc; dc.set_depth_correction(true); - CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); + CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse()); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); RD::get_singleton()->draw_command_begin_label("Debug SDFGI"); - _debug_sdfgi_probes(p_render_buffer, draw_list, opaque_framebuffer, cm); + _debug_sdfgi_probes(p_render_data->render_buffers, draw_list, opaque_framebuffer, cm); RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_list_end(); } @@ -1430,14 +1424,14 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform if (draw_sky || draw_sky_fog_only) { RENDER_TIMESTAMP("Render Sky"); - CameraMatrix projection = p_cam_projection; - if (p_reflection_probe.is_valid()) { + CameraMatrix projection = p_render_data->cam_projection; + if (p_render_data->reflection_probe.is_valid()) { CameraMatrix correction; correction.set_depth_correction(true); - projection = correction * p_cam_projection; + projection = correction * p_render_data->cam_projection; } RD::get_singleton()->draw_command_begin_label("Draw Sky"); - sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_cam_transform, time); + sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time); RD::get_singleton()->draw_command_end_label(); } @@ -1456,14 +1450,14 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform if (using_sss) { RENDER_TIMESTAMP("Sub Surface Scattering"); RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering"); - _process_sss(p_render_buffer, p_cam_projection); + _process_sss(p_render_data->render_buffers, p_render_data->cam_projection); RD::get_singleton()->draw_command_end_label(); } if (using_ssr) { RENDER_TIMESTAMP("Screen Space Reflection"); RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections"); - _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED); + _process_ssr(p_render_data->render_buffers, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED); RD::get_singleton()->draw_command_end_label(); } else { //just mix specular back @@ -1476,12 +1470,12 @@ void RenderForwardClustered::_render_scene(RID p_render_buffer, const Transform RD::get_singleton()->draw_command_begin_label("Render Transparent Pass"); - rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true); + rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true); - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); { - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold); _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); } @@ -1509,18 +1503,31 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page SceneState::ShadowPass shadow_pass; + RenderDataRD render_data; + render_data.cam_projection = p_projection; + render_data.cam_transform = p_transform; + render_data.z_far = p_zfar; + render_data.z_near = 0.0; + render_data.cluster_size = 1; + render_data.cluster_max_elements = 32; + render_data.instances = &p_instances; + render_data.lod_camera_plane = p_camera_plane; + render_data.lod_distance_multiplier = p_lod_distance_multiplier; + scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; - _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), !p_flip_y, Color(), 0, p_zfar, false, p_use_pancake, shadow_pass_index); + _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { - p_screen_lod_threshold = 0.0; + render_data.screen_lod_threshold = 0.0; + } else { + render_data.screen_lod_threshold = p_screen_lod_threshold; } PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size(); - _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_projection, p_transform, false, false, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, true); + _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true); uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from; render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size); _fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false); @@ -1539,8 +1546,8 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete shadow_pass.camera_plane = p_camera_plane; - shadow_pass.screen_lod_threshold = p_screen_lod_threshold; - shadow_pass.lod_distance_multiplier = p_lod_distance_multiplier; + shadow_pass.screen_lod_threshold = render_data.screen_lod_threshold; + shadow_pass.lod_distance_multiplier = render_data.lod_distance_multiplier; shadow_pass.framebuffer = p_framebuffer; shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE); @@ -1558,7 +1565,7 @@ void RenderForwardClustered::_render_shadow_process() { for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { //render passes need to be configured after instance buffer is done, since they need the latest version SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; - shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>(), false, i); + shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID(), false, i); } RD::get_singleton()->draw_command_end_label(); @@ -1583,18 +1590,27 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); + RenderDataRD render_data; + render_data.cam_projection = p_cam_projection; + render_data.cam_transform = p_cam_transform; + render_data.z_near = 0.0; + render_data.z_far = p_cam_projection.get_z_far(); + render_data.cluster_size = 1; + render_data.cluster_max_elements = 32; + render_data.instances = &p_instances; + _update_render_base_uniform_set(); scene_state.ubo.dual_paraboloid_side = 0; - _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false); + _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false); PassMode pass_mode = PASS_MODE_SHADOW; - _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_cam_projection, p_cam_transform); + _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); render_list[RENDER_LIST_SECONDARY].sort_by_key(); _fill_instance_data(RENDER_LIST_SECONDARY); - RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); RENDER_TIMESTAMP("Render Collider Heightfield"); @@ -1611,19 +1627,26 @@ void RenderForwardClustered::_render_material(const Transform &p_cam_transform, RD::get_singleton()->draw_command_begin_label("Render Material"); + RenderDataRD render_data; + render_data.cam_projection = p_cam_projection; + render_data.cam_transform = p_cam_transform; + render_data.cluster_size = 1; + render_data.cluster_max_elements = 32; + render_data.instances = &p_instances; + _update_render_base_uniform_set(); scene_state.ubo.dual_paraboloid_side = 0; scene_state.ubo.material_uv2_mode = false; - _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0); + _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_cam_projection, p_cam_transform); + _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); render_list[RENDER_LIST_SECONDARY].sort_by_key(); _fill_instance_data(RENDER_LIST_SECONDARY); - RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); RENDER_TIMESTAMP("Render Material"); @@ -1649,19 +1672,24 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p RD::get_singleton()->draw_command_begin_label("Render UV2"); + RenderDataRD render_data; + render_data.cluster_size = 1; + render_data.cluster_max_elements = 32; + render_data.instances = &p_instances; + _update_render_base_uniform_set(); scene_state.ubo.dual_paraboloid_side = 0; scene_state.ubo.material_uv2_mode = true; - _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0); + _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, CameraMatrix(), Transform()); + _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); render_list[RENDER_LIST_SECONDARY].sort_by_key(); _fill_instance_data(RENDER_LIST_SECONDARY); - RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); RENDER_TIMESTAMP("Render Material"); @@ -1712,13 +1740,18 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel"); + RenderDataRD render_data; + render_data.cluster_size = 1; + render_data.cluster_max_elements = 32; + render_data.instances = &p_instances; + _update_render_base_uniform_set(); RenderBufferDataForwardClustered *render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); ERR_FAIL_COND(!render_buffer); PassMode pass_mode = PASS_MODE_SDF; - _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, CameraMatrix(), Transform()); + _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); render_list[RENDER_LIST_SECONDARY].sort_by_key(); _fill_instance_data(RENDER_LIST_SECONDARY); @@ -1750,28 +1783,26 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i fb_size.x = p_size[right_axis]; fb_size.y = p_size[up_axis]; - Transform cam_xform; - cam_xform.origin = center + axis * half_extents; - cam_xform.basis.set_axis(0, right); - cam_xform.basis.set_axis(1, up); - cam_xform.basis.set_axis(2, axis); + render_data.cam_transform.origin = center + axis * half_extents; + render_data.cam_transform.basis.set_axis(0, right); + render_data.cam_transform.basis.set_axis(1, up); + render_data.cam_transform.basis.set_axis(2, axis); - //print_line("pass: " + itos(i) + " xform " + cam_xform); + //print_line("pass: " + itos(i) + " xform " + render_data.cam_transform); float h_size = half_extents[right_axis]; float v_size = half_extents[up_axis]; float d_size = half_extents[i] * 2.0; - CameraMatrix camera_proj; - camera_proj.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); + render_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); //print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size)); Transform to_bounds; to_bounds.origin = p_bounds.position; to_bounds.basis.scale(p_bounds.size); - RendererStorageRD::store_transform(to_bounds.affine_inverse() * cam_xform, scene_state.ubo.sdf_to_bounds); + RendererStorageRD::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds); - _setup_environment(RID(), RID(), camera_proj, cam_xform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0); + _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); @@ -1921,13 +1952,13 @@ void RenderForwardClustered::_update_render_base_uniform_set() { } } -RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) { +RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { //there should always be enough uniform buffers for render passes, otherwise bugs ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); RenderBufferDataForwardClustered *rb = nullptr; - if (p_render_buffers.is_valid()) { - rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers); + if (p_render_data && p_render_data->render_buffers.is_valid()) { + rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers); } //default render buffer and scene state uniform set @@ -1967,7 +1998,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend } { - RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); + RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -1984,8 +2015,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; - if (p_shadow_atlas.is_valid()) { - texture = shadow_atlas_get_texture(p_shadow_atlas); + if (p_render_data && p_render_data->shadow_atlas.is_valid()) { + texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); @@ -2011,8 +2042,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.ids.resize(scene_state.max_lightmaps); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { - if (i < p_lightmaps.size()) { - RID base = lightmap_instance_get_lightmap(p_lightmaps[i]); + if (p_render_data && i < p_render_data->lightmaps->size()) { + RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); RID texture = storage->lightmap_get_texture(base); RID rd_texture = storage->texture_get_rd_texture(texture); u.ids.write[i] = rd_texture; @@ -2030,8 +2061,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { - if (i < (int)p_gi_probes.size()) { - RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]); + if (p_render_data && i < (int)p_render_data->gi_probes->size()) { + RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]); if (!tex.is_valid()) { tex = default_tex; } @@ -2048,7 +2079,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : scene_shader.default_vec4_xform_buffer; + RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer; u.ids.push_back(cb); uniforms.push_back(u); } @@ -2065,7 +2096,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); + RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID(); RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2085,7 +2116,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); + RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID(); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2095,7 +2126,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID ambient_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_ambient_texture(p_render_buffers) : RID(); + RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID(); RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2105,7 +2136,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID reflection_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_reflection_texture(p_render_buffers) : RID(); + RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID(); RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2115,8 +2146,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; - if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { - t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers); + if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { + t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers); } else { t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } @@ -2127,8 +2158,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 16; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { - u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); + if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { + u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers)); } else { u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } @@ -2138,7 +2169,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); + u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { @@ -2146,8 +2177,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 18; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); - if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { - vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers); + if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) { + vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers); if (vfog.is_null()) { vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); } diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 4b998a9e76..bed3c3b219 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -122,7 +122,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); - RID _setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas = false, int p_index = 0); + RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); enum PassMode { PASS_MODE_COLOR, @@ -349,7 +349,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { static RenderForwardClustered *singleton; - void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); + void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_giprobes(const PagedArray<RID> &p_giprobes); void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform); @@ -373,7 +373,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { void _update_instance_data_buffer(RenderListType p_render_list); void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true); - void _fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, const Plane &p_lod_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, bool p_append = false); + void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false); Map<Size2i, RID> sdfgi_framebuffer_size_cache; @@ -566,7 +566,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RenderList render_list[RENDER_LIST_MAX]; protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color); virtual void _render_shadow_begin(); virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); |