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authorRémi Verschelde <rverschelde@gmail.com>2022-12-23 09:47:24 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-23 09:47:24 +0100
commit1cab6c91e97b6371247afaf4de016ef6b83efcb0 (patch)
tree819f6ab8ebf5b1d323202475074574d4edfbfa2b /servers/rendering/renderer_rd/forward_clustered
parentae4c025da9598f3d9efbda8008d4ac7fb5b3ba63 (diff)
parent6f4f38db07c901a8b7dc74ad871af98030336031 (diff)
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Added options for sorting transparent objects (port of PR #63040)
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0cfe639480..608f7ff958 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -831,8 +831,18 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>((*p_render_data->instances)[i]);
- Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
- inst->depth = near_plane.distance_to(support_min);
+ Vector3 center = inst->transform.origin;
+ if (p_render_data->scene_data->cam_orthogonal) {
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.get_support(-near_plane.normal);
+ }
+ inst->depth = near_plane.distance_to(center) - inst->sorting_offset;
+ } else {
+ if (inst->use_aabb_center) {
+ center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5);
+ }
+ inst->depth = p_render_data->scene_data->cam_transform.origin.distance_to(center) - inst->sorting_offset;
+ }
uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
uint32_t flags = inst->base_flags; //fill flags if appropriate