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author | Joosep Jääger <joosep.jaager@gmail.com> | 2021-05-19 15:12:55 +0300 |
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committer | Joosep Jääger <joosep.jaager@gmail.com> | 2021-05-25 12:15:08 +0300 |
commit | 16567321ba49fbba13c79c5613166f6793481e3a (patch) | |
tree | 66751d60da7d8d1a5533167e2e971ae7197e3f9c /servers/rendering/renderer_rd/forward_clustered | |
parent | d0aaf4a1fd9e9943436ab6255a6d52257a794ce6 (diff) |
Added constants PI, TAU and E to the shader language
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index f7ed0205af..ce1ccfac1d 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -30,6 +30,7 @@ #include "scene_shader_forward_clustered.h" #include "core/config/project_settings.h" +#include "core/math/math_defs.h" #include "render_forward_clustered.h" using namespace RendererSceneRenderImplementation; @@ -608,6 +609,9 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin //builtins actions.renames["TIME"] = "scene_data.time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; actions.renames["FRAGCOORD"] = "gl_FragCoord"; |