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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-05 10:56:19 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-18 12:47:40 +0200
commitb8031bb7d6d0bed33c058db20b58800e615538e3 (patch)
tree0017468ac78879e633a1a7f874364e6fc1bc2ae2 /servers/rendering/renderer_rd/environment
parent2e3662acbd8586697db38569785cc9f97dff945e (diff)
Code simplifications
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index f4a27144d9..550fe27e4c 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -2866,7 +2866,8 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
{
Transform3D to_cell = gi->voxel_gi_get_to_cell_xform(probe);
- Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
+ Transform3D to_probe_xform = to_cell * transform.affine_inverse();
+
//update lights
for (uint32_t i = 0; i < light_count; i++) {