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authorclayjohn <claynjohn@gmail.com>2022-09-14 08:30:35 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-14 08:30:35 -0700
commit72d899702bc611c9ab32644032fca54ce7bde935 (patch)
tree63129aa737b049ae9fc75bdeccff0760849af3db /servers/rendering/renderer_rd/environment
parentbf271ea6af5e4e1dbf12a5428445f0efa54f8651 (diff)
Clear last frame directional light buffer when number of lights changes.
This ensures that the buffers don't go out of sync.
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index ceba43ae8f..307af99e91 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1261,6 +1261,7 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
light_data_dirty = true;
for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) {
sky_scene_state.directional_lights[i].enabled = false;
+ sky_scene_state.last_frame_directional_lights[i].enabled = false;
}
}