diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-07-24 00:01:53 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-07-27 12:32:07 +1000 |
commit | 0bd042c6013a6db0d2b23470e6f84547f819f5fb (patch) | |
tree | 22d49e5995040fbf9ea605d94d7030de37454fa3 /servers/rendering/renderer_rd/environment | |
parent | 2d2b85d400e341e9b62a215e7fc2f3f73c075fe7 (diff) |
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 10 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.h | 6 |
2 files changed, 8 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index cb3de07c31..cb120a1b49 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -1947,7 +1947,7 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r } } -void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) { +void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) { //print_line("rendering region " + itos(p_region)); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but... @@ -2428,7 +2428,7 @@ void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_co //////////////////////////////////////////////////////////////////////////////// // VoxelGIInstance -void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { +void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); uint32_t data_version = gi->voxel_gi_get_data_version(probe); @@ -2951,10 +2951,10 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID //this could probably be better parallelized in compute.. for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { - RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i]; + RenderGeometryInstance *instance = p_dynamic_objects[i]; //transform aabb to voxel_gi - AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance)); + AABB aabb = (to_probe_xform * instance->get_transform()).xform(instance->get_aabb()); //this needs to wrap to grid resolution to avoid jitter //also extend margin a bit just in case @@ -3960,7 +3960,7 @@ bool GI::voxel_gi_needs_update(RID p_probe) const { return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe); } -void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { +void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); ERR_FAIL_COND(!voxel_gi); diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index f4e32a8dd0..30e695120e 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -471,7 +471,7 @@ public: Transform3D transform; - void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; @@ -627,7 +627,7 @@ public: void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render); - void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render); + void render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render); void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); }; @@ -780,7 +780,7 @@ public: RID voxel_gi_instance_create(RID p_base); void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); bool voxel_gi_needs_update(RID p_probe) const; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; |