diff options
author | clayjohn <claynjohn@gmail.com> | 2022-08-09 12:29:49 -0400 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-08-09 12:29:49 -0400 |
commit | 028ef2edc863811318b75f43a23cbb2f0ee94910 (patch) | |
tree | 499d64c3b5f2fdd26a4cd871988ad025e2f795c4 /servers/rendering/renderer_rd/environment | |
parent | ea4b8de2b4c06e6f18bf0470d716f787bddfecc3 (diff) |
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.
In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 147658bea9..bef288a13b 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -114,12 +114,16 @@ void SkyRD::SkyShaderData::set_code(const String &p_code) { for (int i = 0; i < gen_code.defines.size(); i++) { print_line(gen_code.defines[i]); } + + HashMap<String, String>::Iterator el = gen_code.code.begin(); + while (el) { + print_line("\n**code " + el->key + ":\n" + el->value); + ++el; + } + print_line("\n**uniforms:\n" + gen_code.uniforms); - // print_line("\n**vertex_globals:\n" + gen_code.vertex_global); - // print_line("\n**vertex_code:\n" + gen_code.vertex); - print_line("\n**fragment_globals:\n" + gen_code.fragment_global); - print_line("\n**fragment_code:\n" + gen_code.fragment); - print_line("\n**light_code:\n" + gen_code.light); + print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]); + print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]); #endif scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines); |