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author | clayjohn <claynjohn@gmail.com> | 2022-09-30 15:15:11 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-09-30 15:15:11 -0700 |
commit | 06d0e5655995c6defdf3f7d594608745b3b4684c (patch) | |
tree | e0ec7fe355041f20b49cf45809b79cf60c939997 /servers/rendering/renderer_rd/environment/sky.cpp | |
parent | e69b7083d45c5d8698508cce7086d361c4b1f44c (diff) |
Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 307af99e91..4e28e1e54a 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -268,7 +268,7 @@ bool SkyRD::SkyMaterialData::update_parameters(const HashMap<StringName, Variant uniform_set_updated = true; - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL, true); } SkyRD::SkyMaterialData::~SkyMaterialData() { |