diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-06-21 10:08:33 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-06-28 00:10:29 +1000 |
commit | ecfcfd97fadf93b8014b3cc30bc31cac56db1209 (patch) | |
tree | eff4c9c9c1b86c4b6d204a8f9dc0f651c9af3237 /servers/rendering/renderer_rd/environment/gi.cpp | |
parent | 6a7471b204d0cb4dfc9c89c539b3bb516444382b (diff) |
Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
Diffstat (limited to 'servers/rendering/renderer_rd/environment/gi.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index f3be4a7085..51529b6134 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" @@ -184,7 +183,7 @@ void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xfo voxel_gi->version++; voxel_gi->data_version++; - voxel_gi->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + voxel_gi->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const { @@ -390,7 +389,6 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - storage = p_gi->storage; gi = p_gi; num_cascades = p_env->sdfgi_cascades; min_cell_size = p_env->sdfgi_min_cell_size; @@ -1287,7 +1285,7 @@ void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSk if (p_env->background == RS::ENV_BG_CLEAR_COLOR) { push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR; - Color c = storage->get_default_clear_color().srgb_to_linear(); + Color c = RSG::texture_storage->get_default_clear_color().srgb_to_linear(); push_constant.sky_color[0] = c.r; push_constant.sky_color[1] = c.g; push_constant.sky_color[2] = c.b; @@ -1636,7 +1634,7 @@ void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, con } for (uint32_t v = 0; v < p_view_count; v++) { - RendererStorageRD::store_camera(p_camera_with_transforms[v], scene_data.projection[v]); + RendererRD::MaterialStorage::store_camera(p_camera_with_transforms[v], scene_data.projection[v]); } RD::get_singleton()->buffer_update(debug_probes_scene_data_ubo, 0, sizeof(SDFGIShader::DebugProbesSceneData), &scene_data, RD::BARRIER_MASK_RASTER); @@ -3218,12 +3216,10 @@ GI::~GI() { singleton = nullptr; } -void GI::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) { +void GI::init(RendererSceneSkyRD *p_sky) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); - storage = p_storage; - /* GI */ { @@ -3681,7 +3677,7 @@ void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_v } for (uint32_t v = 0; v < p_view_count; v++) { - RendererStorageRD::store_camera(p_projections[v].inverse(), scene_data.inv_projection[v]); + RendererRD::MaterialStorage::store_camera(p_projections[v].inverse(), scene_data.inv_projection[v]); scene_data.eye_offset[v][0] = p_eye_offsets[v].x; scene_data.eye_offset[v][1] = p_eye_offsets[v].y; scene_data.eye_offset[v][2] = p_eye_offsets[v].z; @@ -3689,7 +3685,7 @@ void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_v } // Note that we will be ignoring the origin of this transform. - RendererStorageRD::store_transform(p_cam_transform, scene_data.cam_transform); + RendererRD::MaterialStorage::store_transform(p_cam_transform, scene_data.cam_transform); scene_data.screen_size[0] = rb->internal_width; scene_data.screen_size[1] = rb->internal_height; @@ -3923,7 +3919,6 @@ void GI::process_gi(RID p_render_buffers, RID *p_normal_roughness_views, RID p_v RID GI::voxel_gi_instance_create(RID p_base) { VoxelGIInstance voxel_gi; voxel_gi.gi = this; - voxel_gi.storage = storage; voxel_gi.probe = p_base; RID rid = voxel_gi_instance_owner.make_rid(voxel_gi); return rid; |