diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-07-09 13:27:24 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-07-18 14:46:29 +0200 |
commit | 4ac2008782a93037cb4252bd76edfe31d7917f11 (patch) | |
tree | a2ba4a3b2dab0e49cbe6143a89a67e4157f4f1f6 /servers/rendering/renderer_rd/environment/gi.cpp | |
parent | 309f7965c75a7459a211b61820c291012f91c05e (diff) |
Make SDFGI direct light shader follow the same-writability rule
Diffstat (limited to 'servers/rendering/renderer_rd/environment/gi.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index a749e7d5bc..16cd52dd9c 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -788,7 +788,8 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world uniforms.push_back(u); } - cascade.sdf_direct_light_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, 0), 0); + cascade.sdf_direct_light_static_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, SDFGIShader::DIRECT_LIGHT_MODE_STATIC), 0); + cascade.sdf_direct_light_dynamic_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.direct_light.version_get_shader(gi->sdfgi_shader.direct_light_shader, SDFGIShader::DIRECT_LIGHT_MODE_DYNAMIC), 0); } //preprocess initialize uniform set @@ -1237,7 +1238,7 @@ void GI::SDFGI::update_light() { } cascades[i].all_dynamic_lights_dirty = false; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_dynamic_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DirectLightPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0); } @@ -2391,7 +2392,7 @@ void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_co dl_push_constant.cascade = p_cascade_indices[i]; if (dl_push_constant.light_count > 0) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_static_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDFGIShader::DirectLightPushConstant)); RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0); } |