diff options
author | clayjohn <claynjohn@gmail.com> | 2023-02-16 00:16:35 -0800 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2023-02-16 00:37:12 -0800 |
commit | c9c14410e9eaa3c2e8d2f1921b051f575159fc9b (patch) | |
tree | 580fd2145fb7f76c2aa261baa5f6363ec9c94dc6 /servers/rendering/renderer_rd/effects | |
parent | f2aae8fa5c2e9d9323832fb43c8446c2e518d698 (diff) |
Fix sampling bug when SSAO is using half size
Diffstat (limited to 'servers/rendering/renderer_rd/effects')
-rw-r--r-- | servers/rendering/renderer_rd/effects/ss_effects.cpp | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index e031e33041..9389f8149e 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -484,7 +484,7 @@ void SSEffects::downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uin downsample_uniform_set = uniform_set_cache->get_cache_vec(shader, 2, u_depths); } - float depth_linearize_mul = -p_projection.columns[3][2]; + float depth_linearize_mul = -p_projection.columns[3][2] * 0.5; float depth_linearize_add = p_projection.columns[2][2]; if (depth_linearize_mul * depth_linearize_add < 0) { depth_linearize_add = -depth_linearize_add; @@ -668,8 +668,14 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; - ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; + ssil.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x; + ssil.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y; + if (ssil_half_size) { + ssil.gather_push_constant.half_screen_pixel_size[0] *= 2.0; + ssil.gather_push_constant.half_screen_pixel_size[1] *= 2.0; + } + ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.75; + ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.75; float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; @@ -680,9 +686,6 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende ssil.gather_push_constant.z_far = p_projection.get_z_far(); ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25; - ssil.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); if (ssil_quality <= RS::ENV_SSIL_QUALITY_LOW) { @@ -733,7 +736,7 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende RD::Uniform u_depth_texture_view; u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_depth_texture_view.binding = 0; - u_depth_texture_view.append_id(default_sampler); + u_depth_texture_view.append_id(ss_effects.mirror_sampler); u_depth_texture_view.append_id(depth_texture_view); RD::Uniform u_normal_buffer; @@ -1056,8 +1059,14 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; - ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; + ssao.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x; + ssao.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y; + if (ssao_half_size) { + ssao.gather_push_constant.half_screen_pixel_size[0] *= 2.0; + ssao.gather_push_constant.half_screen_pixel_size[1] *= 2.0; + } + ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.75; + ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.75; float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; @@ -1066,9 +1075,6 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y; ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25; - ssao.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); if (ssao_quality <= RS::ENV_SSAO_QUALITY_LOW) { @@ -1105,7 +1111,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe RD::Uniform u_depth_texture_view; u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; u_depth_texture_view.binding = 0; - u_depth_texture_view.append_id(default_sampler); + u_depth_texture_view.append_id(ss_effects.mirror_sampler); u_depth_texture_view.append_id(depth_texture_view); RD::Uniform u_normal_buffer; |