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authorluz paz <luzpaz@pm.me>2022-07-21 07:37:00 -0400
committerluz paz <luzpaz@pm.me>2022-07-21 07:38:23 -0400
commit38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (patch)
treeb2d553015080a045266c26493d6a582cc70946ac /servers/rendering/renderer_rd/effects
parenta9e4eac7b965450234c7a4fb2de1346a23ca67f2 (diff)
Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
Diffstat (limited to 'servers/rendering/renderer_rd/effects')
-rw-r--r--servers/rendering/renderer_rd/effects/vrs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp
index 505a35a269..fa0b99fef9 100644
--- a/servers/rendering/renderer_rd/effects/vrs.cpp
+++ b/servers/rendering/renderer_rd/effects/vrs.cpp
@@ -95,7 +95,7 @@ void VRS::create_vrs_texture(const int p_base_width, const int p_base_height, co
// TODO find a way to skip this if VRS is not supported, but we don't have access to VulkanContext here, even though we're in vulkan.. hmmm
// TODO we should find some way to store this properly, we're assuming 16x16 as this seems to be the standard but in our vrs_capacities we
- // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistantly set when creating
+ // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistently set when creating
// our frame buffer. Also it is important that we make the resulting size we calculate down below available to the end user so they know the size
// of the VRS buffer to supply.
Size2i texel_size = Size2i(16, 16);