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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-21 14:10:01 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-21 14:10:01 +0200 |
commit | 35d7b94a54e3a5b6ecc1dda5f0811490a37f735a (patch) | |
tree | 63a18ada6c823ca5deb9eb31f0370cb1afddd0f5 /servers/rendering/renderer_rd/effects/vrs.cpp | |
parent | 554be0c88e5ebee320e28743f143003ad60cca24 (diff) | |
parent | 38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (diff) |
Merge pull request #63281 from luzpaz/typos
Diffstat (limited to 'servers/rendering/renderer_rd/effects/vrs.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects/vrs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp index 505a35a269..fa0b99fef9 100644 --- a/servers/rendering/renderer_rd/effects/vrs.cpp +++ b/servers/rendering/renderer_rd/effects/vrs.cpp @@ -95,7 +95,7 @@ void VRS::create_vrs_texture(const int p_base_width, const int p_base_height, co // TODO find a way to skip this if VRS is not supported, but we don't have access to VulkanContext here, even though we're in vulkan.. hmmm // TODO we should find some way to store this properly, we're assuming 16x16 as this seems to be the standard but in our vrs_capacities we - // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistantly set when creating + // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistently set when creating // our frame buffer. Also it is important that we make the resulting size we calculate down below available to the end user so they know the size // of the VRS buffer to supply. Size2i texel_size = Size2i(16, 16); |