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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-21 14:10:01 +0200
committerGitHub <noreply@github.com>2022-07-21 14:10:01 +0200
commit35d7b94a54e3a5b6ecc1dda5f0811490a37f735a (patch)
tree63a18ada6c823ca5deb9eb31f0370cb1afddd0f5 /servers/rendering/renderer_rd/effects/vrs.cpp
parent554be0c88e5ebee320e28743f143003ad60cca24 (diff)
parent38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (diff)
Merge pull request #63281 from luzpaz/typos
Diffstat (limited to 'servers/rendering/renderer_rd/effects/vrs.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects/vrs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp
index 505a35a269..fa0b99fef9 100644
--- a/servers/rendering/renderer_rd/effects/vrs.cpp
+++ b/servers/rendering/renderer_rd/effects/vrs.cpp
@@ -95,7 +95,7 @@ void VRS::create_vrs_texture(const int p_base_width, const int p_base_height, co
// TODO find a way to skip this if VRS is not supported, but we don't have access to VulkanContext here, even though we're in vulkan.. hmmm
// TODO we should find some way to store this properly, we're assuming 16x16 as this seems to be the standard but in our vrs_capacities we
- // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistantly set when creating
+ // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistently set when creating
// our frame buffer. Also it is important that we make the resulting size we calculate down below available to the end user so they know the size
// of the VRS buffer to supply.
Size2i texel_size = Size2i(16, 16);