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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 19:09:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-04 23:17:06 +0200 |
commit | db22b7ded04e2cf7eac1c9a05d625b8b00e2f003 (patch) | |
tree | 09e2e183a866fe53489459b5a4899b53cdfb4d94 /servers/rendering/renderer_geometry_instance.cpp | |
parent | 80193260ff2734c368127bbc55228fa6ab3ebc2c (diff) |
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
Diffstat (limited to 'servers/rendering/renderer_geometry_instance.cpp')
-rw-r--r-- | servers/rendering/renderer_geometry_instance.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_geometry_instance.cpp b/servers/rendering/renderer_geometry_instance.cpp index 3a9bab022c..675659f4c8 100644 --- a/servers/rendering/renderer_geometry_instance.cpp +++ b/servers/rendering/renderer_geometry_instance.cpp @@ -117,8 +117,8 @@ void RenderGeometryInstanceBase::set_use_dynamic_gi(bool p_enable) { _mark_dirty(); } -void RenderGeometryInstanceBase::set_instance_shader_parameters_offset(int32_t p_offset) { - shader_parameters_offset = p_offset; +void RenderGeometryInstanceBase::set_instance_shader_uniforms_offset(int32_t p_offset) { + shader_uniforms_offset = p_offset; _mark_dirty(); } |